Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 85efacdddb | |||
| dc9a8d52ff | |||
| 1127cd9cb1 | |||
| cf28a4944f |
@@ -1,14 +0,0 @@
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{
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||||
"automappingRulesFile": "",
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||||
"commands": [
|
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],
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||||
"compatibilityVersion": 1100,
|
||||
"extensionsPath": "extensions",
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||||
"folders": [
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"."
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||||
],
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||||
"properties": [
|
||||
],
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||||
"propertyTypes": [
|
||||
]
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}
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||||
@@ -1,41 +0,0 @@
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{
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||||
"activeFile": "tiles.tsx",
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"expandedProjectPaths": [
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".",
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"levels"
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],
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||||
"fileStates": {
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||||
"levels/default.tmx": {
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||||
"scale": 0.6685185185185185,
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"selectedLayer": 0,
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"viewCenter": {
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"x": 554.2105263157895,
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"y": 487.6454293628809
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}
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},
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"tiles.tsx": {
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"dynamicWrapping": false,
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||||
"scaleInDock": 1,
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"scaleInEditor": 1
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}
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||||
},
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"last.imagePath": "C:/Users/laktionov/Downloads/git/arcade/assets/pastel_resources_hex",
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"map.lastUsedFormat": "tmx",
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||||
"map.layerDataFormat": "1",
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||||
"map.orientation": "4",
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||||
"map.renderOrder": "2",
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"map.tileHeight": 64,
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"map.tileWidth": 55,
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||||
"map.width": 20,
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||||
"openFiles": [
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"levels/default.tmx",
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"tiles.tsx"
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],
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"project": "Game.tiled-project",
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"recentFiles": [
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"levels/default.tmx",
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"tiles.tsx"
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],
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"tileset.lastUsedFormat": "tsx",
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"tileset.type": 1
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}
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|
Before Width: | Height: | Size: 2.3 KiB |
@@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="hexagonal" renderorder="left-down" width="2" height="3" tilewidth="55" tileheight="64" infinite="0" hexsidelength="32" staggeraxis="y" staggerindex="odd" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../tiles.tsx"/>
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<layer id="1" name="Ground" width="2" height="3">
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<data encoding="csv">
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0,40,
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55,55,
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0,40
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</data>
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</layer>
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</map>
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|
Before Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
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Before Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 3.9 KiB |
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Before Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 1.2 MiB |
@@ -1,61 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.12.1" name="Tiles" tilewidth="55" tileheight="64" tilecount="19" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="38">
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<image source="pastel_resources_hex/clayHex.gif" width="55" height="64"/>
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</tile>
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<tile id="39">
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<image source="pastel_resources_hex/desertHex.gif" width="55" height="64"/>
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</tile>
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<tile id="40">
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<image source="pastel_resources_hex/miscPort0.gif" width="55" height="64"/>
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</tile>
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<tile id="41">
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<image source="pastel_resources_hex/miscPort1.gif" width="55" height="64"/>
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</tile>
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<tile id="42">
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<image source="pastel_resources_hex/miscPort2.gif" width="55" height="64"/>
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</tile>
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<tile id="43">
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<image source="pastel_resources_hex/miscPort3.gif" width="55" height="64"/>
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</tile>
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<tile id="44">
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<image source="pastel_resources_hex/miscPort4.gif" width="55" height="64"/>
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</tile>
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<tile id="45">
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<image source="pastel_resources_hex/miscPort5.gif" width="55" height="64"/>
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</tile>
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<tile id="46">
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<image source="pastel_resources_hex/oreHex.gif" width="55" height="64"/>
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</tile>
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<tile id="47">
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<image source="pastel_resources_hex/port0.gif" width="55" height="64"/>
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</tile>
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<tile id="48">
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<image source="pastel_resources_hex/port1.gif" width="55" height="64"/>
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</tile>
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<tile id="49">
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<image source="pastel_resources_hex/port2.gif" width="55" height="64"/>
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</tile>
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<tile id="50">
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||||
<image source="pastel_resources_hex/port3.gif" width="55" height="64"/>
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</tile>
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||||
<tile id="51">
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<image source="pastel_resources_hex/port4.gif" width="55" height="64"/>
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</tile>
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<tile id="52">
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||||
<image source="pastel_resources_hex/port5.gif" width="55" height="64"/>
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</tile>
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<tile id="53">
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<image source="pastel_resources_hex/sheepHex.gif" width="55" height="64"/>
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</tile>
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<tile id="54">
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<image source="pastel_resources_hex/waterHex.gif" width="55" height="64"/>
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</tile>
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<tile id="55">
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<image source="pastel_resources_hex/wheatHex.gif" width="55" height="64"/>
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</tile>
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<tile id="56">
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<image source="pastel_resources_hex/woodHex.gif" width="55" height="64"/>
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</tile>
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||||
</tileset>
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@@ -1,46 +0,0 @@
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[
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{
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"title":"Велопрокат",
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"rent":20,
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"h1":10,
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"h2":30,
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||||
"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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},
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{
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"title":"Пони-клуб",
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"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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||||
"h4":10,
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||||
"mortage":30,
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||||
"iins":50,
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||||
"group":1
|
||||
},
|
||||
{
|
||||
"title":"Пони-клуб",
|
||||
"rent":20,
|
||||
"h1":10,
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||||
"h2":30,
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||||
"h3":90,
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||||
"h4":10,
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||||
"mortage":30,
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||||
"iins":50,
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||||
"group":1
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||||
},
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||||
{
|
||||
"title":"Пони-клуб",
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||||
"rent":20,
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||||
"h1":10,
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||||
"h2":30,
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||||
"h3":90,
|
||||
"h4":10,
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||||
"mortage":30,
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||||
"iins":50,
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||||
"group":1
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||||
}
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||||
]
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@@ -1,34 +0,0 @@
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import arcade
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import json
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cards = list()
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screen = (1280,768)
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class Tile(arcade.Sprite):
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ls = arcade.SpriteList()
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def __init__(self,c):
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super().__init__('./assets/blank.png', scale=1.0)
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self.title = c['title']
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self.text = arcade.Text(self.title,screen[0]//2,screen[1]//2,(0,0,0))
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self.position = (screen[0]//2,screen[1]//2)
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Tile.ls.append(self)
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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#self.background = arcade.load_texture("./assets/pole.png")
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with open('cards.json','r',encoding='utf-8') as f:
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cards = json.loads(f.read())
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for c in cards:
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Tile(c)
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def on_draw(self):
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self.clear((100,100,200))
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Tile.ls.draw()
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if __name__ == '__main__':
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window = arcade.Window(fullscreen=True)
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screen = (window.width,window.height)
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window.show_view(MainView())
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arcade.run()
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@@ -1,26 +0,0 @@
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import arcade
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from menu import MainMenu
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class LogoView(arcade.View):
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def __init__(self):
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super().__init__()
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self.screen = (self.window.width,self.window.height)
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self.logo = arcade.Sprite('./assets/logo.png',scale=1.0)
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self.logo.position = (self.screen[0]//2,self.screen[1]//2)
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self.logo.alpha = 0
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self.logo.onshow = True
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self.spl = arcade.SpriteList()
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self.spl.append(self.logo)
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def on_update(self,delta_time):
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if self.logo.onshow:
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self.logo.alpha += 127*delta_time
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if self.logo.alpha >= 255:
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self.logo.onshow = False
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else:
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self.logo.alpha -= 127*delta_time
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if self.logo.alpha <= 0:
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self.window.show_view(MainMenu())
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def on_draw(self):
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self.clear()
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self.spl.draw()
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@@ -1,7 +1,220 @@
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import arcade
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from logo import LogoView
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from random import randint
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import numpy as np
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SCREEN_SIZE = (800,600)
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TICK_TIME = 0.5
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class Wolf(arcade.SpriteCircle):
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ls = arcade.SpriteList()
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def __init__(self,parent=None):
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super().__init__(radius=5, color=arcade.color.RED)
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if parent:
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self.center_x = parent.center_x
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self.center_y = parent.center_y
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else:
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self.center_x = randint(1,SCREEN_SIZE[0])
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self.center_y = randint(1,SCREEN_SIZE[1])
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self.age = 0
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self.age_to_bride = 3
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self.health = 30
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self.speed = 8
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self.move_target = 0
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self.target_timer = 0
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Wolf.ls.append(self)
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@classmethod
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def update(cls):
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if len(cls.ls) == 0:
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Wolf()
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for e in cls.ls:
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e.age += 1
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if e.age >= 30:
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cls.ls.remove(e)
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continue
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|
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if e.health >= 50 and e.age_to_bride < e.age:
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Wolf(e)
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e.health -= 30
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hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
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for c in hit_cow:
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e.health += c.health
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Cow.ls.remove(c)
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else:
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if e.target_timer <= 0:
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e.move_target = Cow.get_near(e.center_x,e.center_y)
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e.target_timer = 3
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if e.move_target:
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vec = cls.get_vector(e.center_x,e.move_target.center_x,
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e.center_y,e.move_target.center_y)
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new_x = e.center_x + vec[0]*e.speed
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new_y = e.center_y + vec[1]*e.speed
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if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
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e.center_x = new_x
|
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e.center_y = new_y
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e.health -= 1
|
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if e.health <= 0:
|
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cls.ls.remove(e)
|
||||
|
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@classmethod
|
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def draw(cls):
|
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cls.ls.draw()
|
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@staticmethod
|
||||
def get_vector(src_x,target_x,src_y,target_y):
|
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source = np.array([src_x, src_y])
|
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target = np.array([target_x, target_y])
|
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direction = target - source
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length = np.linalg.norm(direction)
|
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return direction / length
|
||||
|
||||
|
||||
class Cow(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=5, color=arcade.color.BROWN)
|
||||
if parent:
|
||||
self.center_x = parent.center_x
|
||||
self.center_y = parent.center_y
|
||||
else:
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.age_to_bride = 3
|
||||
self.health = 30
|
||||
self.speed = 5
|
||||
self.move_target = 0
|
||||
self.target_timer = 0
|
||||
Cow.ls.append(self)
|
||||
@classmethod
|
||||
def get_near(cls,x,y):
|
||||
dist_list = list()
|
||||
for e in cls.ls:
|
||||
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
if len(dist_list) == 0:
|
||||
return None
|
||||
return dist_list[0][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
if len(cls.ls) == 0:
|
||||
Cow()
|
||||
for c in cls.ls:
|
||||
c.age += 1
|
||||
if c.age >= 30:
|
||||
cls.ls.remove(c)
|
||||
continue
|
||||
|
||||
if c.health >= 50 and c.age_to_bride < c.age:
|
||||
Cow(c)
|
||||
c.health -= 30
|
||||
|
||||
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
|
||||
for p in hit_plant:
|
||||
c.health += p.width
|
||||
Plant.ls.remove(p)
|
||||
else:
|
||||
if c.target_timer <= 0:
|
||||
c.move_target = Plant.get_near(c.center_x,c.center_y)
|
||||
c.target_timer = 5
|
||||
if c.move_target:
|
||||
vec = cls.get_vector(c.center_x,c.move_target.center_x,
|
||||
c.center_y,c.move_target.center_y)
|
||||
new_x = c.center_x + vec[0]*randint(0,c.speed)
|
||||
new_y = c.center_y + vec[1]*randint(0,c.speed)
|
||||
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
||||
c.center_x = new_x
|
||||
c.center_y = new_y
|
||||
c.health -= 1
|
||||
if c.health <= 0:
|
||||
cls.ls.remove(c)
|
||||
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.ls.draw()
|
||||
@staticmethod
|
||||
def get_vector(src_x,target_x,src_y,target_y):
|
||||
source = np.array([src_x, src_y])
|
||||
target = np.array([target_x, target_y])
|
||||
direction = target - source
|
||||
length = np.linalg.norm(direction)
|
||||
return direction / length
|
||||
|
||||
class Plant(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=1, color=arcade.color.GREEN)
|
||||
if parent:
|
||||
self.center_x = parent.center_x + randint(-parent.fly_distance,parent.fly_distance)
|
||||
self.center_y = parent.center_y + randint(-parent.fly_distance,parent.fly_distance)
|
||||
else:
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.fly_distance = 100
|
||||
self.age_to_plant = 10
|
||||
if not arcade.check_for_collision_with_list(self,Plant.ls) and 0 < self.center_x < SCREEN_SIZE[0] and 0 < self.center_y < SCREEN_SIZE[1]:
|
||||
Plant.ls.append(self)
|
||||
@classmethod
|
||||
def get_near(cls,x,y):
|
||||
dist_list = list()
|
||||
for p in cls.ls:
|
||||
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
if len(dist_list) == 0:
|
||||
return None
|
||||
if len(dist_list) < 3:
|
||||
return dist_list[0][0]
|
||||
return dist_list[randint(0,3)][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
for p in cls.ls:
|
||||
p.age += 1
|
||||
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
|
||||
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
|
||||
p.width += 2
|
||||
p.height += 2
|
||||
else:
|
||||
for h in hit_list:
|
||||
if p.width < h.width:
|
||||
cls.ls.remove(p)
|
||||
break
|
||||
if p.age >= p.age_to_plant:
|
||||
Plant(p)
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.ls.draw()
|
||||
for p in cls.ls:
|
||||
p.draw_hit_box()
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
Plant()
|
||||
self.time = 0
|
||||
self.cur_time = 0
|
||||
self.text = None
|
||||
|
||||
def on_update(self, delta_time):
|
||||
self.cur_time += delta_time
|
||||
if self.cur_time >= TICK_TIME:
|
||||
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
|
||||
Plant.update()
|
||||
Cow.update()
|
||||
Wolf.update()
|
||||
self.time += 1
|
||||
self.cur_time = 0
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
Plant.draw()
|
||||
Cow.draw()
|
||||
Wolf.draw()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(fullscreen=True)
|
||||
window.show_view(LogoView())
|
||||
window = arcade.Window(*SCREEN_SIZE,"Игра про жизнь")
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
import arcade
|
||||
from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
|
||||
from game import MainView
|
||||
|
||||
class MainMenu(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
self.ui = UIManager()
|
||||
grid = UIGridLayout(
|
||||
column_count=1,
|
||||
row_count=4,
|
||||
size_hint=(0, 0),
|
||||
vertical_spacing=10,
|
||||
horizontal_spacing=10,
|
||||
)
|
||||
anchor = self.ui.add(UIAnchorLayout(children=[grid]))
|
||||
normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
|
||||
hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
|
||||
press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
|
||||
|
||||
button_start = grid.add(UITextureButton(
|
||||
text = "Start",
|
||||
texture=normal,
|
||||
texture_hovered=hover,
|
||||
texture_pressed=press
|
||||
),row=0,column=0)
|
||||
button_exit = grid.add(UITextureButton(
|
||||
text = "Exit",
|
||||
texture=normal,
|
||||
texture_hovered=hover,
|
||||
texture_pressed=press
|
||||
),row=1,column=0)
|
||||
|
||||
@button_start.event('on_click')
|
||||
def on_click(event):
|
||||
self.window.show_view(MainView())
|
||||
|
||||
@button_exit.event('on_click')
|
||||
def on_click(event):
|
||||
self.window.close()
|
||||
|
||||
def on_show_view(self):
|
||||
self.ui.enable()
|
||||
|
||||
def on_hide_view(self):
|
||||
self.ui.disable()
|
||||
|
||||
def on_draw(self):
|
||||
self.clear((100,100,200))
|
||||
self.ui.draw()
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(fullscreen=True)
|
||||
window.show_view(MainMenu())
|
||||
arcade.run()
|
||||