221 lines
6.3 KiB
Python
221 lines
6.3 KiB
Python
import arcade
|
|
from random import randint
|
|
import numpy as np
|
|
|
|
SCREEN_SIZE = (800,600)
|
|
TICK_TIME = 0.5
|
|
|
|
class Wolf(arcade.SpriteCircle):
|
|
ls = arcade.SpriteList()
|
|
def __init__(self,parent=None):
|
|
super().__init__(radius=5, color=arcade.color.RED)
|
|
if parent:
|
|
self.center_x = parent.center_x
|
|
self.center_y = parent.center_y
|
|
else:
|
|
self.center_x = randint(1,SCREEN_SIZE[0])
|
|
self.center_y = randint(1,SCREEN_SIZE[1])
|
|
self.age = 0
|
|
self.age_to_bride = 3
|
|
self.health = 30
|
|
self.speed = 8
|
|
self.move_target = 0
|
|
self.target_timer = 0
|
|
Wolf.ls.append(self)
|
|
@classmethod
|
|
def update(cls):
|
|
if len(cls.ls) == 0:
|
|
Wolf()
|
|
for e in cls.ls:
|
|
e.age += 1
|
|
if e.age >= 30:
|
|
cls.ls.remove(e)
|
|
continue
|
|
|
|
if e.health >= 50 and e.age_to_bride < e.age:
|
|
Wolf(e)
|
|
e.health -= 30
|
|
|
|
hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
|
|
for c in hit_cow:
|
|
e.health += c.health
|
|
Cow.ls.remove(c)
|
|
else:
|
|
if e.target_timer <= 0:
|
|
e.move_target = Cow.get_near(e.center_x,e.center_y)
|
|
e.target_timer = 3
|
|
if e.move_target:
|
|
vec = cls.get_vector(e.center_x,e.move_target.center_x,
|
|
e.center_y,e.move_target.center_y)
|
|
new_x = e.center_x + vec[0]*e.speed
|
|
new_y = e.center_y + vec[1]*e.speed
|
|
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
|
e.center_x = new_x
|
|
e.center_y = new_y
|
|
e.health -= 1
|
|
if e.health <= 0:
|
|
cls.ls.remove(e)
|
|
|
|
@classmethod
|
|
def draw(cls):
|
|
cls.ls.draw()
|
|
@staticmethod
|
|
def get_vector(src_x,target_x,src_y,target_y):
|
|
source = np.array([src_x, src_y])
|
|
target = np.array([target_x, target_y])
|
|
direction = target - source
|
|
length = np.linalg.norm(direction)
|
|
return direction / length
|
|
|
|
|
|
class Cow(arcade.SpriteCircle):
|
|
ls = arcade.SpriteList()
|
|
def __init__(self,parent=None):
|
|
super().__init__(radius=5, color=arcade.color.BROWN)
|
|
if parent:
|
|
self.center_x = parent.center_x
|
|
self.center_y = parent.center_y
|
|
else:
|
|
self.center_x = randint(1,SCREEN_SIZE[0])
|
|
self.center_y = randint(1,SCREEN_SIZE[1])
|
|
self.age = 0
|
|
self.age_to_bride = 3
|
|
self.health = 30
|
|
self.speed = 5
|
|
self.move_target = 0
|
|
self.target_timer = 0
|
|
Cow.ls.append(self)
|
|
@classmethod
|
|
def get_near(cls,x,y):
|
|
dist_list = list()
|
|
for e in cls.ls:
|
|
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
|
|
dist_list.sort(key=lambda x: x[1])
|
|
if len(dist_list) == 0:
|
|
return None
|
|
return dist_list[0][0]
|
|
@classmethod
|
|
def update(cls):
|
|
if len(cls.ls) == 0:
|
|
Cow()
|
|
for c in cls.ls:
|
|
c.age += 1
|
|
if c.age >= 30:
|
|
cls.ls.remove(c)
|
|
continue
|
|
|
|
if c.health >= 50 and c.age_to_bride < c.age:
|
|
Cow(c)
|
|
c.health -= 30
|
|
|
|
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
|
|
for p in hit_plant:
|
|
c.health += p.width
|
|
Plant.ls.remove(p)
|
|
else:
|
|
if c.target_timer <= 0:
|
|
c.move_target = Plant.get_near(c.center_x,c.center_y)
|
|
c.target_timer = 5
|
|
if c.move_target:
|
|
vec = cls.get_vector(c.center_x,c.move_target.center_x,
|
|
c.center_y,c.move_target.center_y)
|
|
new_x = c.center_x + vec[0]*randint(0,c.speed)
|
|
new_y = c.center_y + vec[1]*randint(0,c.speed)
|
|
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
|
c.center_x = new_x
|
|
c.center_y = new_y
|
|
c.health -= 1
|
|
if c.health <= 0:
|
|
cls.ls.remove(c)
|
|
|
|
@classmethod
|
|
def draw(cls):
|
|
cls.ls.draw()
|
|
@staticmethod
|
|
def get_vector(src_x,target_x,src_y,target_y):
|
|
source = np.array([src_x, src_y])
|
|
target = np.array([target_x, target_y])
|
|
direction = target - source
|
|
length = np.linalg.norm(direction)
|
|
return direction / length
|
|
|
|
class Plant(arcade.SpriteCircle):
|
|
ls = arcade.SpriteList()
|
|
|
|
def __init__(self,parent=None):
|
|
super().__init__(radius=1, color=arcade.color.GREEN)
|
|
if parent:
|
|
self.center_x = parent.center_x + randint(-parent.fly_distance,parent.fly_distance)
|
|
self.center_y = parent.center_y + randint(-parent.fly_distance,parent.fly_distance)
|
|
else:
|
|
self.center_x = randint(1,SCREEN_SIZE[0])
|
|
self.center_y = randint(1,SCREEN_SIZE[1])
|
|
self.age = 0
|
|
self.fly_distance = 100
|
|
self.age_to_plant = 10
|
|
if not arcade.check_for_collision_with_list(self,Plant.ls) and 0 < self.center_x < SCREEN_SIZE[0] and 0 < self.center_y < SCREEN_SIZE[1]:
|
|
Plant.ls.append(self)
|
|
@classmethod
|
|
def get_near(cls,x,y):
|
|
dist_list = list()
|
|
for p in cls.ls:
|
|
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
|
|
dist_list.sort(key=lambda x: x[1])
|
|
if len(dist_list) == 0:
|
|
return None
|
|
if len(dist_list) < 3:
|
|
return dist_list[0][0]
|
|
return dist_list[randint(0,3)][0]
|
|
@classmethod
|
|
def update(cls):
|
|
for p in cls.ls:
|
|
p.age += 1
|
|
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
|
|
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
|
|
p.width += 2
|
|
p.height += 2
|
|
else:
|
|
for h in hit_list:
|
|
if p.width < h.width:
|
|
cls.ls.remove(p)
|
|
break
|
|
if p.age >= p.age_to_plant:
|
|
Plant(p)
|
|
@classmethod
|
|
def draw(cls):
|
|
cls.ls.draw()
|
|
for p in cls.ls:
|
|
p.draw_hit_box()
|
|
|
|
class MainView(arcade.View):
|
|
def __init__(self):
|
|
super().__init__()
|
|
self.background_color = (100,100,200)
|
|
Plant()
|
|
self.time = 0
|
|
self.cur_time = 0
|
|
self.text = None
|
|
|
|
def on_update(self, delta_time):
|
|
self.cur_time += delta_time
|
|
if self.cur_time >= TICK_TIME:
|
|
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
|
|
Plant.update()
|
|
Cow.update()
|
|
Wolf.update()
|
|
self.time += 1
|
|
self.cur_time = 0
|
|
|
|
def on_draw(self):
|
|
self.clear()
|
|
Plant.draw()
|
|
Cow.draw()
|
|
Wolf.draw()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
window = arcade.Window(*SCREEN_SIZE,"Игра про жизнь")
|
|
view = MainView()
|
|
window.show_view(view)
|
|
arcade.run()
|