Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 85efacdddb | |||
| dc9a8d52ff | |||
| 1127cd9cb1 | |||
| cf28a4944f |
@@ -174,5 +174,3 @@ cython_debug/
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# PyPI configuration file
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.pypirc
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# Tiled
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.tiled-session
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@@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="isometric" renderorder="left-down" width="30" height="20" tilewidth="64" tileheight="32" infinite="0" nextlayerid="5" nextobjectid="1">
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<tileset firstgid="1" source="tiles/base.tsx"/>
|
||||
<layer id="2" name="flor" width="30" height="20">
|
||||
<data encoding="base64">
|
||||
SwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEgAAABIAAAASAAAAEgAAABIAAAASAAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEgAAABIAAAASAAAAEsAAABIAAAASAAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAA
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</data>
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||||
</layer>
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<layer id="1" name="walls" width="30" height="20">
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<data encoding="base64">
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||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAagAAAAAAAABqAAAAAAAAAGoAAAAAAAAAagAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAADAAAAAtAAAALQAAAC0AAAAtAAAAKQAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAAC4AAAAtAAAAJQAAAAAAAAAuAAAAJwAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAAAAAAABGAAAAAAAAAAAAAAAAAAAARgAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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</data>
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||||
</layer>
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||||
<layer id="3" name="objects" width="30" height="20">
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||||
<data encoding="base64">
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||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAowAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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</data>
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||||
</layer>
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<layer id="4" name="player" width="30" height="20">
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<data encoding="base64">
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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</data>
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||||
</layer>
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||||
</map>
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||||
|
Before Width: | Height: | Size: 112 KiB |
@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.12.1" name="base" tilewidth="64" tileheight="64" tilecount="192" columns="16">
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<image source="64x64.png" width="1024" height="768"/>
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</tileset>
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||||
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 7.0 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 8.4 KiB |
@@ -1,17 +0,0 @@
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{
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"expandedProjectPaths": [
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"."
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],
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"openFiles": [
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"level1.tmj",
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"tiles.tsx",
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"slimeBlock.tsx",
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"gold.tsx"
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],
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"recentFiles": [
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"gold.tsx",
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"slimeBlock.tsx",
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"tiles.tsx",
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"level1.tmj"
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]
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}
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@@ -1,151 +1,220 @@
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import arcade
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from random import randint
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import numpy as np
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SCREEN_WIDTH = 1920
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SCREEN_HEIGHT = 1280
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SCREEN_FULL = True
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TILE_WIDTH = 64
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TILE_HEIGHT = 32
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SCREEN_SIZE = (800,600)
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TICK_TIME = 0.5
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class Engine:
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def __init__(self,player_sprite,wall_list):
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self.player = player_sprite
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self.dynamic = arcade.SpriteList()
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self.dynamic.append(self.player)
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self.walls = wall_list
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def add_list(self,sprite_list):
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for sprite in sprite_list:
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self.dynamic.append(sprite)
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def can_move(self,obj,vec):
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new_pos = (obj.center_x + vec[0]*TILE_WIDTH//2,obj.center_y + vec[1]*TILE_HEIGHT//2)
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for wall in self.walls:
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if wall.position == new_pos:
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return False
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return True
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def update(self,delta_time):
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pass
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def draw(self):
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dr = arcade.SpriteList()
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for wall in self.walls:
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for obj in self.dynamic:
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if wall.position in [
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(obj.center_x-TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
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(obj.center_x+TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
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(obj.center_x,obj.center_y-TILE_HEIGHT)]:
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if not obj in dr:
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dr.append(obj)
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dr.append(wall)
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for obj in self.dynamic:
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if not obj in dr:
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dr.append(obj)
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dr.draw()
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class Wolf(arcade.SpriteCircle):
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ls = arcade.SpriteList()
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def __init__(self,parent=None):
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super().__init__(radius=5, color=arcade.color.RED)
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if parent:
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self.center_x = parent.center_x
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self.center_y = parent.center_y
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else:
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self.center_x = randint(1,SCREEN_SIZE[0])
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self.center_y = randint(1,SCREEN_SIZE[1])
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self.age = 0
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self.age_to_bride = 3
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self.health = 30
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self.speed = 8
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self.move_target = 0
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self.target_timer = 0
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Wolf.ls.append(self)
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@classmethod
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def update(cls):
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if len(cls.ls) == 0:
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Wolf()
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for e in cls.ls:
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e.age += 1
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if e.age >= 30:
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cls.ls.remove(e)
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continue
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def to_iso(tile_list):
|
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for tile in tile_list:
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col = tile.center_x//TILE_WIDTH
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row = tile.center_y//TILE_HEIGHT
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tile.center_x = tile.center_x - TILE_WIDTH//2 * (col-row)
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tile.center_y = tile.center_y - TILE_HEIGHT//2 * (col+row)
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return tile_list
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if e.health >= 50 and e.age_to_bride < e.age:
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Wolf(e)
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e.health -= 30
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|
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class Player(arcade.Sprite):
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def __init__(self,sprite,lookLeft=True,control=False):
|
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super().__init__()
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self.texture = sprite.texture
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self.lookLeft = lookLeft
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self.center_x = sprite.center_x
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self.center_y = sprite.center_y
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self.move_timer = 0
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def update(self,delta_time):
|
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self.move_timer += delta_time
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if self.move_timer >= 1:
|
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self.move_timer = 0
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way = randint(0,3)
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if way == 0:
|
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self.move(1,1,delta_time)
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elif way == 1:
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self.move(1,-1,delta_time)
|
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elif way == 2:
|
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self.move(-1,-1,delta_time)
|
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elif way == 3:
|
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self.move(-1,1,delta_time)
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super().update()
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hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
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for c in hit_cow:
|
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e.health += c.health
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Cow.ls.remove(c)
|
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else:
|
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if e.target_timer <= 0:
|
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e.move_target = Cow.get_near(e.center_x,e.center_y)
|
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e.target_timer = 3
|
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if e.move_target:
|
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vec = cls.get_vector(e.center_x,e.move_target.center_x,
|
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e.center_y,e.move_target.center_y)
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new_x = e.center_x + vec[0]*e.speed
|
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new_y = e.center_y + vec[1]*e.speed
|
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if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
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e.center_x = new_x
|
||||
e.center_y = new_y
|
||||
e.health -= 1
|
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if e.health <= 0:
|
||||
cls.ls.remove(e)
|
||||
|
||||
def move(self,dx,dy,dt=1):
|
||||
self.lookLeft = False if self.change_x > 0 else True
|
||||
self.center_x = self.center_x + dx*TILE_WIDTH//2
|
||||
self.center_y = self.center_y + dy*TILE_HEIGHT//2
|
||||
if dx > 0 and self.lookLeft:
|
||||
self.texture = self.texture.flip_left_right()
|
||||
self.lookLeft = False
|
||||
elif dx < 0 and not self.lookLeft:
|
||||
self.texture = self.texture.flip_left_right()
|
||||
self.lookLeft = True
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.ls.draw()
|
||||
@staticmethod
|
||||
def get_vector(src_x,target_x,src_y,target_y):
|
||||
source = np.array([src_x, src_y])
|
||||
target = np.array([target_x, target_y])
|
||||
direction = target - source
|
||||
length = np.linalg.norm(direction)
|
||||
return direction / length
|
||||
|
||||
|
||||
class Cow(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=5, color=arcade.color.BROWN)
|
||||
if parent:
|
||||
self.center_x = parent.center_x
|
||||
self.center_y = parent.center_y
|
||||
else:
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.age_to_bride = 3
|
||||
self.health = 30
|
||||
self.speed = 5
|
||||
self.move_target = 0
|
||||
self.target_timer = 0
|
||||
Cow.ls.append(self)
|
||||
@classmethod
|
||||
def get_near(cls,x,y):
|
||||
dist_list = list()
|
||||
for e in cls.ls:
|
||||
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
if len(dist_list) == 0:
|
||||
return None
|
||||
return dist_list[0][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
if len(cls.ls) == 0:
|
||||
Cow()
|
||||
for c in cls.ls:
|
||||
c.age += 1
|
||||
if c.age >= 30:
|
||||
cls.ls.remove(c)
|
||||
continue
|
||||
|
||||
if c.health >= 50 and c.age_to_bride < c.age:
|
||||
Cow(c)
|
||||
c.health -= 30
|
||||
|
||||
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
|
||||
for p in hit_plant:
|
||||
c.health += p.width
|
||||
Plant.ls.remove(p)
|
||||
else:
|
||||
if c.target_timer <= 0:
|
||||
c.move_target = Plant.get_near(c.center_x,c.center_y)
|
||||
c.target_timer = 5
|
||||
if c.move_target:
|
||||
vec = cls.get_vector(c.center_x,c.move_target.center_x,
|
||||
c.center_y,c.move_target.center_y)
|
||||
new_x = c.center_x + vec[0]*randint(0,c.speed)
|
||||
new_y = c.center_y + vec[1]*randint(0,c.speed)
|
||||
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
||||
c.center_x = new_x
|
||||
c.center_y = new_y
|
||||
c.health -= 1
|
||||
if c.health <= 0:
|
||||
cls.ls.remove(c)
|
||||
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.ls.draw()
|
||||
@staticmethod
|
||||
def get_vector(src_x,target_x,src_y,target_y):
|
||||
source = np.array([src_x, src_y])
|
||||
target = np.array([target_x, target_y])
|
||||
direction = target - source
|
||||
length = np.linalg.norm(direction)
|
||||
return direction / length
|
||||
|
||||
class Plant(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=1, color=arcade.color.GREEN)
|
||||
if parent:
|
||||
self.center_x = parent.center_x + randint(-parent.fly_distance,parent.fly_distance)
|
||||
self.center_y = parent.center_y + randint(-parent.fly_distance,parent.fly_distance)
|
||||
else:
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.fly_distance = 100
|
||||
self.age_to_plant = 10
|
||||
if not arcade.check_for_collision_with_list(self,Plant.ls) and 0 < self.center_x < SCREEN_SIZE[0] and 0 < self.center_y < SCREEN_SIZE[1]:
|
||||
Plant.ls.append(self)
|
||||
@classmethod
|
||||
def get_near(cls,x,y):
|
||||
dist_list = list()
|
||||
for p in cls.ls:
|
||||
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
if len(dist_list) == 0:
|
||||
return None
|
||||
if len(dist_list) < 3:
|
||||
return dist_list[0][0]
|
||||
return dist_list[randint(0,3)][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
for p in cls.ls:
|
||||
p.age += 1
|
||||
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
|
||||
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
|
||||
p.width += 2
|
||||
p.height += 2
|
||||
else:
|
||||
for h in hit_list:
|
||||
if p.width < h.width:
|
||||
cls.ls.remove(p)
|
||||
break
|
||||
if p.age >= p.age_to_plant:
|
||||
Plant(p)
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.ls.draw()
|
||||
for p in cls.ls:
|
||||
p.draw_hit_box()
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.move = (0,0)
|
||||
self.tilemap = arcade.load_tilemap('./assets/level1.tmx',scaling=1)
|
||||
self.flor = self.tilemap.sprite_lists["flor"]
|
||||
self.flor = to_iso(self.flor)
|
||||
self.walls = self.tilemap.sprite_lists["walls"]
|
||||
self.walls = to_iso(self.walls)
|
||||
objects = self.tilemap.sprite_lists["objects"]
|
||||
objects = to_iso(objects)
|
||||
self.enemys = arcade.SpriteList()
|
||||
for obj in objects:
|
||||
self.enemys.append(Player(obj))
|
||||
Plant()
|
||||
self.time = 0
|
||||
self.cur_time = 0
|
||||
self.text = None
|
||||
|
||||
self.camera = arcade.Camera2D()
|
||||
objects = self.tilemap.sprite_lists["player"]
|
||||
objects = to_iso(objects)
|
||||
self.player = Player(objects[0],control=True)
|
||||
def on_update(self, delta_time):
|
||||
self.cur_time += delta_time
|
||||
if self.cur_time >= TICK_TIME:
|
||||
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
|
||||
Plant.update()
|
||||
Cow.update()
|
||||
Wolf.update()
|
||||
self.time += 1
|
||||
self.cur_time = 0
|
||||
|
||||
self.engine = Engine(self.player,self.walls)
|
||||
self.engine.add_list(self.enemys)
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.camera.use()
|
||||
self.flor.draw()
|
||||
self.engine.draw()
|
||||
#self.enemys.draw()
|
||||
Plant.draw()
|
||||
Cow.draw()
|
||||
Wolf.draw()
|
||||
|
||||
def on_update(self,delta_time):
|
||||
self.camera.position = (self.player.center_x,self.player.center_y)
|
||||
self.engine.update(delta_time)
|
||||
#self.enemys.update(delta_time)
|
||||
def on_mouse_press(self,x,y,but,mod):
|
||||
world_point = self.camera.unproject((x,y))
|
||||
tile_col = world_point.x/TILE_WIDTH
|
||||
tile_row = world_point.y/TILE_HEIGHT
|
||||
sheet = arcade.load_spritesheet('./assets/tiles/64x64.png')
|
||||
textures = sheet.get_texture_grid((64,64),16,184)
|
||||
self.walls.append(
|
||||
arcade.Sprite(
|
||||
textures[165],
|
||||
center_x=world_point.x - world_point.x%(TILE_WIDTH//2),
|
||||
center_y=world_point.y - world_point.y%(TILE_HEIGHT//2)
|
||||
)
|
||||
)
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W and self.engine.can_move(self.player,(1,1)):
|
||||
self.player.move(1,1)
|
||||
elif key == arcade.key.A and self.engine.can_move(self.player,(-1,1)):
|
||||
self.player.move(-1,1)
|
||||
elif key == arcade.key.S and self.engine.can_move(self.player,(-1,-1)):
|
||||
self.player.move(-1,-1)
|
||||
elif key == arcade.key.D and self.engine.can_move(self.player,(1,-1)):
|
||||
self.player.move(1,-1)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(
|
||||
SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT,
|
||||
'Isometric game',
|
||||
fullscreen=SCREEN_FULL)
|
||||
window = arcade.Window(*SCREEN_SIZE,"Игра про жизнь")
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"automappingRulesFile": "",
|
||||
"commands": [
|
||||
],
|
||||
"compatibilityVersion": 1100,
|
||||
"extensionsPath": "extensions",
|
||||
"folders": [
|
||||
"."
|
||||
],
|
||||
"properties": [
|
||||
],
|
||||
"propertyTypes": [
|
||||
]
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
{
|
||||
"activeFile": "assets/level1.tmx",
|
||||
"expandedProjectPaths": [
|
||||
],
|
||||
"fileStates": {
|
||||
"assets/level1.tmx": {
|
||||
"scale": 1,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 623.5,
|
||||
"y": 417
|
||||
}
|
||||
},
|
||||
"assets/tiles/base.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
}
|
||||
},
|
||||
"last.imagePath": "C:/Users/laktionov/Downloads/TanksGame/arcade/assets/tiles",
|
||||
"map.lastUsedFormat": "tmx",
|
||||
"map.layerDataFormat": "1",
|
||||
"map.orientation": "2",
|
||||
"map.renderOrder": "2",
|
||||
"map.tileHeight": 64,
|
||||
"map.tileWidth": 64,
|
||||
"openFiles": [
|
||||
"assets/level1.tmx",
|
||||
"assets/tiles/base.tsx"
|
||||
],
|
||||
"project": "map.tiled-project",
|
||||
"recentFiles": [
|
||||
"assets/tiles/base.tsx",
|
||||
"assets/level1.tmx"
|
||||
],
|
||||
"tileset.lastUsedFormat": "tsx",
|
||||
"tileset.tileSize": {
|
||||
"height": 64,
|
||||
"width": 64
|
||||
}
|
||||
}
|
||||