Add wolfs

This commit is contained in:
2026-06-22 10:26:22 +03:00
parent dc9a8d52ff
commit 85efacdddb
+94 -21
View File
@@ -5,6 +5,69 @@ import numpy as np
SCREEN_SIZE = (800,600)
TICK_TIME = 0.5
class Wolf(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=5, color=arcade.color.RED)
if parent:
self.center_x = parent.center_x
self.center_y = parent.center_y
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.age_to_bride = 3
self.health = 30
self.speed = 8
self.move_target = 0
self.target_timer = 0
Wolf.ls.append(self)
@classmethod
def update(cls):
if len(cls.ls) == 0:
Wolf()
for e in cls.ls:
e.age += 1
if e.age >= 30:
cls.ls.remove(e)
continue
if e.health >= 50 and e.age_to_bride < e.age:
Wolf(e)
e.health -= 30
hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
for c in hit_cow:
e.health += c.health
Cow.ls.remove(c)
else:
if e.target_timer <= 0:
e.move_target = Cow.get_near(e.center_x,e.center_y)
e.target_timer = 3
if e.move_target:
vec = cls.get_vector(e.center_x,e.move_target.center_x,
e.center_y,e.move_target.center_y)
new_x = e.center_x + vec[0]*e.speed
new_y = e.center_y + vec[1]*e.speed
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
e.center_x = new_x
e.center_y = new_y
e.health -= 1
if e.health <= 0:
cls.ls.remove(e)
@classmethod
def draw(cls):
cls.ls.draw()
@staticmethod
def get_vector(src_x,target_x,src_y,target_y):
source = np.array([src_x, src_y])
target = np.array([target_x, target_y])
direction = target - source
length = np.linalg.norm(direction)
return direction / length
class Cow(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
@@ -23,20 +86,31 @@ class Cow(arcade.SpriteCircle):
self.target_timer = 0
Cow.ls.append(self)
@classmethod
def get_near(cls,x,y):
dist_list = list()
for e in cls.ls:
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
dist_list.sort(key=lambda x: x[1])
if len(dist_list) == 0:
return None
return dist_list[0][0]
@classmethod
def update(cls):
if len(cls.ls) == 0:
Cow()
for c in cls.ls:
c.age += 1
if c.age >= 30:
cls.ls.remove(c)
if len(cls.ls) == 0:
Cow()
continue
if c.health >= 50 and c.age_to_bride < c.age:
Cow(c)
c.health -= 30
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
for p in hit_plant:
c.health += p.width
if c.health >= 50 and c.age_to_bride < c.age:
Cow(c)
c.health -= 30
Plant.ls.remove(p)
else:
if c.target_timer <= 0:
@@ -57,8 +131,6 @@ class Cow(arcade.SpriteCircle):
@classmethod
def draw(cls):
cls.ls.draw()
for p in cls.ls:
p.draw_hit_box()
@staticmethod
def get_vector(src_x,target_x,src_y,target_y):
source = np.array([src_x, src_y])
@@ -89,21 +161,24 @@ class Plant(arcade.SpriteCircle):
for p in cls.ls:
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
dist_list.sort(key=lambda x: x[1])
if len(dist_list) == 0:
return None
if len(dist_list) < 3:
return dist_list[0][0]
return dist_list[randint(0,3)][0]
@classmethod
def update(cls):
for p in cls.ls:
p.age += 1
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1]:
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
if not hit_list:
p.width += 2
p.height += 2
else:
for h in hit_list:
if p.width < h.width:
cls.ls.remove(p)
break
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
p.width += 2
p.height += 2
else:
for h in hit_list:
if p.width < h.width:
cls.ls.remove(p)
break
if p.age >= p.age_to_plant:
Plant(p)
@classmethod
@@ -127,17 +202,15 @@ class MainView(arcade.View):
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
Plant.update()
Cow.update()
Wolf.update()
self.time += 1
self.cur_time = 0
if self.time == 30:
Cow()
#self.text = arcade.Text(f'Time: {self.time}',20,100,(255,255,255))
def on_draw(self):
self.clear()
Plant.draw()
Cow.draw()
#self.text.draw()
Wolf.draw()
if __name__ == '__main__':