1 Commits

Author SHA1 Message Date
laktionov-as f2e476f01f blank game 2026-06-22 17:42:45 +03:00
50 changed files with 291 additions and 216 deletions
+14
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{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}
+41
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{
"activeFile": "tiles.tsx",
"expandedProjectPaths": [
".",
"levels"
],
"fileStates": {
"levels/default.tmx": {
"scale": 0.6685185185185185,
"selectedLayer": 0,
"viewCenter": {
"x": 554.2105263157895,
"y": 487.6454293628809
}
},
"tiles.tsx": {
"dynamicWrapping": false,
"scaleInDock": 1,
"scaleInEditor": 1
}
},
"last.imagePath": "C:/Users/laktionov/Downloads/git/arcade/assets/pastel_resources_hex",
"map.lastUsedFormat": "tmx",
"map.layerDataFormat": "1",
"map.orientation": "4",
"map.renderOrder": "2",
"map.tileHeight": 64,
"map.tileWidth": 55,
"map.width": 20,
"openFiles": [
"levels/default.tmx",
"tiles.tsx"
],
"project": "Game.tiled-project",
"recentFiles": [
"levels/default.tmx",
"tiles.tsx"
],
"tileset.lastUsedFormat": "tsx",
"tileset.type": 1
}
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.12.1" orientation="hexagonal" renderorder="left-down" width="2" height="3" tilewidth="55" tileheight="64" infinite="0" hexsidelength="32" staggeraxis="y" staggerindex="odd" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../tiles.tsx"/>
<layer id="1" name="Ground" width="2" height="3">
<data encoding="csv">
0,40,
55,55,
0,40
</data>
</layer>
</map>
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+61
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="Tiles" tilewidth="55" tileheight="64" tilecount="19" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="38">
<image source="pastel_resources_hex/clayHex.gif" width="55" height="64"/>
</tile>
<tile id="39">
<image source="pastel_resources_hex/desertHex.gif" width="55" height="64"/>
</tile>
<tile id="40">
<image source="pastel_resources_hex/miscPort0.gif" width="55" height="64"/>
</tile>
<tile id="41">
<image source="pastel_resources_hex/miscPort1.gif" width="55" height="64"/>
</tile>
<tile id="42">
<image source="pastel_resources_hex/miscPort2.gif" width="55" height="64"/>
</tile>
<tile id="43">
<image source="pastel_resources_hex/miscPort3.gif" width="55" height="64"/>
</tile>
<tile id="44">
<image source="pastel_resources_hex/miscPort4.gif" width="55" height="64"/>
</tile>
<tile id="45">
<image source="pastel_resources_hex/miscPort5.gif" width="55" height="64"/>
</tile>
<tile id="46">
<image source="pastel_resources_hex/oreHex.gif" width="55" height="64"/>
</tile>
<tile id="47">
<image source="pastel_resources_hex/port0.gif" width="55" height="64"/>
</tile>
<tile id="48">
<image source="pastel_resources_hex/port1.gif" width="55" height="64"/>
</tile>
<tile id="49">
<image source="pastel_resources_hex/port2.gif" width="55" height="64"/>
</tile>
<tile id="50">
<image source="pastel_resources_hex/port3.gif" width="55" height="64"/>
</tile>
<tile id="51">
<image source="pastel_resources_hex/port4.gif" width="55" height="64"/>
</tile>
<tile id="52">
<image source="pastel_resources_hex/port5.gif" width="55" height="64"/>
</tile>
<tile id="53">
<image source="pastel_resources_hex/sheepHex.gif" width="55" height="64"/>
</tile>
<tile id="54">
<image source="pastel_resources_hex/waterHex.gif" width="55" height="64"/>
</tile>
<tile id="55">
<image source="pastel_resources_hex/wheatHex.gif" width="55" height="64"/>
</tile>
<tile id="56">
<image source="pastel_resources_hex/woodHex.gif" width="55" height="64"/>
</tile>
</tileset>
+46
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[
{
"title":"Велопрокат",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
}
]
+34
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import arcade
import json
cards = list()
screen = (1280,768)
class Tile(arcade.Sprite):
ls = arcade.SpriteList()
def __init__(self,c):
super().__init__('./assets/blank.png', scale=1.0)
self.title = c['title']
self.text = arcade.Text(self.title,screen[0]//2,screen[1]//2,(0,0,0))
self.position = (screen[0]//2,screen[1]//2)
Tile.ls.append(self)
class MainView(arcade.View):
def __init__(self):
super().__init__()
#self.background = arcade.load_texture("./assets/pole.png")
with open('cards.json','r',encoding='utf-8') as f:
cards = json.loads(f.read())
for c in cards:
Tile(c)
def on_draw(self):
self.clear((100,100,200))
Tile.ls.draw()
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
screen = (window.width,window.height)
window.show_view(MainView())
arcade.run()
+26
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import arcade
from menu import MainMenu
class LogoView(arcade.View):
def __init__(self):
super().__init__()
self.screen = (self.window.width,self.window.height)
self.logo = arcade.Sprite('./assets/logo.png',scale=1.0)
self.logo.position = (self.screen[0]//2,self.screen[1]//2)
self.logo.alpha = 0
self.logo.onshow = True
self.spl = arcade.SpriteList()
self.spl.append(self.logo)
def on_update(self,delta_time):
if self.logo.onshow:
self.logo.alpha += 127*delta_time
if self.logo.alpha >= 255:
self.logo.onshow = False
else:
self.logo.alpha -= 127*delta_time
if self.logo.alpha <= 0:
self.window.show_view(MainMenu())
def on_draw(self):
self.clear()
self.spl.draw()
+3 -216
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@@ -1,220 +1,7 @@
import arcade
from random import randint
import numpy as np
SCREEN_SIZE = (800,600)
TICK_TIME = 0.5
class Wolf(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=5, color=arcade.color.RED)
if parent:
self.center_x = parent.center_x
self.center_y = parent.center_y
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.age_to_bride = 3
self.health = 30
self.speed = 8
self.move_target = 0
self.target_timer = 0
Wolf.ls.append(self)
@classmethod
def update(cls):
if len(cls.ls) == 0:
Wolf()
for e in cls.ls:
e.age += 1
if e.age >= 30:
cls.ls.remove(e)
continue
if e.health >= 50 and e.age_to_bride < e.age:
Wolf(e)
e.health -= 30
hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
for c in hit_cow:
e.health += c.health
Cow.ls.remove(c)
else:
if e.target_timer <= 0:
e.move_target = Cow.get_near(e.center_x,e.center_y)
e.target_timer = 3
if e.move_target:
vec = cls.get_vector(e.center_x,e.move_target.center_x,
e.center_y,e.move_target.center_y)
new_x = e.center_x + vec[0]*e.speed
new_y = e.center_y + vec[1]*e.speed
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
e.center_x = new_x
e.center_y = new_y
e.health -= 1
if e.health <= 0:
cls.ls.remove(e)
@classmethod
def draw(cls):
cls.ls.draw()
@staticmethod
def get_vector(src_x,target_x,src_y,target_y):
source = np.array([src_x, src_y])
target = np.array([target_x, target_y])
direction = target - source
length = np.linalg.norm(direction)
return direction / length
class Cow(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=5, color=arcade.color.BROWN)
if parent:
self.center_x = parent.center_x
self.center_y = parent.center_y
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.age_to_bride = 3
self.health = 30
self.speed = 5
self.move_target = 0
self.target_timer = 0
Cow.ls.append(self)
@classmethod
def get_near(cls,x,y):
dist_list = list()
for e in cls.ls:
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
dist_list.sort(key=lambda x: x[1])
if len(dist_list) == 0:
return None
return dist_list[0][0]
@classmethod
def update(cls):
if len(cls.ls) == 0:
Cow()
for c in cls.ls:
c.age += 1
if c.age >= 30:
cls.ls.remove(c)
continue
if c.health >= 50 and c.age_to_bride < c.age:
Cow(c)
c.health -= 30
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
for p in hit_plant:
c.health += p.width
Plant.ls.remove(p)
else:
if c.target_timer <= 0:
c.move_target = Plant.get_near(c.center_x,c.center_y)
c.target_timer = 5
if c.move_target:
vec = cls.get_vector(c.center_x,c.move_target.center_x,
c.center_y,c.move_target.center_y)
new_x = c.center_x + vec[0]*randint(0,c.speed)
new_y = c.center_y + vec[1]*randint(0,c.speed)
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
c.center_x = new_x
c.center_y = new_y
c.health -= 1
if c.health <= 0:
cls.ls.remove(c)
@classmethod
def draw(cls):
cls.ls.draw()
@staticmethod
def get_vector(src_x,target_x,src_y,target_y):
source = np.array([src_x, src_y])
target = np.array([target_x, target_y])
direction = target - source
length = np.linalg.norm(direction)
return direction / length
class Plant(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=1, color=arcade.color.GREEN)
if parent:
self.center_x = parent.center_x + randint(-parent.fly_distance,parent.fly_distance)
self.center_y = parent.center_y + randint(-parent.fly_distance,parent.fly_distance)
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.fly_distance = 100
self.age_to_plant = 10
if not arcade.check_for_collision_with_list(self,Plant.ls) and 0 < self.center_x < SCREEN_SIZE[0] and 0 < self.center_y < SCREEN_SIZE[1]:
Plant.ls.append(self)
@classmethod
def get_near(cls,x,y):
dist_list = list()
for p in cls.ls:
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
dist_list.sort(key=lambda x: x[1])
if len(dist_list) == 0:
return None
if len(dist_list) < 3:
return dist_list[0][0]
return dist_list[randint(0,3)][0]
@classmethod
def update(cls):
for p in cls.ls:
p.age += 1
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
p.width += 2
p.height += 2
else:
for h in hit_list:
if p.width < h.width:
cls.ls.remove(p)
break
if p.age >= p.age_to_plant:
Plant(p)
@classmethod
def draw(cls):
cls.ls.draw()
for p in cls.ls:
p.draw_hit_box()
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
Plant()
self.time = 0
self.cur_time = 0
self.text = None
def on_update(self, delta_time):
self.cur_time += delta_time
if self.cur_time >= TICK_TIME:
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
Plant.update()
Cow.update()
Wolf.update()
self.time += 1
self.cur_time = 0
def on_draw(self):
self.clear()
Plant.draw()
Cow.draw()
Wolf.draw()
from logo import LogoView
if __name__ == '__main__':
window = arcade.Window(*SCREEN_SIZE,"Игра про жизнь")
view = MainView()
window.show_view(view)
window = arcade.Window(fullscreen=True)
window.show_view(LogoView())
arcade.run()
+55
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import arcade
from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
from game import MainView
class MainMenu(arcade.View):
def __init__(self):
super().__init__()
self.ui = UIManager()
grid = UIGridLayout(
column_count=1,
row_count=4,
size_hint=(0, 0),
vertical_spacing=10,
horizontal_spacing=10,
)
anchor = self.ui.add(UIAnchorLayout(children=[grid]))
normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
button_start = grid.add(UITextureButton(
text = "Start",
texture=normal,
texture_hovered=hover,
texture_pressed=press
),row=0,column=0)
button_exit = grid.add(UITextureButton(
text = "Exit",
texture=normal,
texture_hovered=hover,
texture_pressed=press
),row=1,column=0)
@button_start.event('on_click')
def on_click(event):
self.window.show_view(MainView())
@button_exit.event('on_click')
def on_click(event):
self.window.close()
def on_show_view(self):
self.ui.enable()
def on_hide_view(self):
self.ui.disable()
def on_draw(self):
self.clear((100,100,200))
self.ui.draw()
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
window.show_view(MainMenu())
arcade.run()