Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 29219bc874 | |||
| e543a298ab | |||
| cdfe4ddf1f |
@@ -1,41 +0,0 @@
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{
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"activeFile": "tiles.tsx",
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"levels/default.tmx",
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"tiles.tsx"
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"levels/default.tmx",
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"tiles.tsx"
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@@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="hexagonal" renderorder="left-down" width="2" height="3" tilewidth="55" tileheight="64" infinite="0" hexsidelength="32" staggeraxis="y" staggerindex="odd" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../tiles.tsx"/>
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@@ -1,61 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.12.1" name="Tiles" tilewidth="55" tileheight="64" tilecount="19" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="38">
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<image source="pastel_resources_hex/clayHex.gif" width="55" height="64"/>
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</tile>
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<tile id="39">
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<image source="pastel_resources_hex/desertHex.gif" width="55" height="64"/>
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</tile>
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<tile id="40">
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<image source="pastel_resources_hex/miscPort0.gif" width="55" height="64"/>
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<image source="pastel_resources_hex/miscPort1.gif" width="55" height="64"/>
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<image source="pastel_resources_hex/miscPort2.gif" width="55" height="64"/>
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<image source="pastel_resources_hex/port0.gif" width="55" height="64"/>
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<image source="pastel_resources_hex/port1.gif" width="55" height="64"/>
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<tile id="55">
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<image source="pastel_resources_hex/wheatHex.gif" width="55" height="64"/>
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<tile id="56">
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<image source="pastel_resources_hex/woodHex.gif" width="55" height="64"/>
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</tile>
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</tileset>
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@@ -1,46 +0,0 @@
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||||
[
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||||
{
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||||
"title":"Велопрокат",
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||||
"rent":20,
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||||
"h1":10,
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||||
"h2":30,
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||||
"h3":90,
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"h4":10,
|
||||
"mortage":30,
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||||
"iins":50,
|
||||
"group":1
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||||
},
|
||||
{
|
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"title":"Пони-клуб",
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||||
"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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},
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{
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"title":"Пони-клуб",
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"rent":20,
|
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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},
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{
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"title":"Пони-клуб",
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"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
|
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"group":1
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}
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]
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@@ -1,34 +0,0 @@
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||||
import arcade
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import json
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cards = list()
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screen = (1280,768)
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||||
class Tile(arcade.Sprite):
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ls = arcade.SpriteList()
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def __init__(self,c):
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super().__init__('./assets/blank.png', scale=1.0)
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self.title = c['title']
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self.text = arcade.Text(self.title,screen[0]//2,screen[1]//2,(0,0,0))
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self.position = (screen[0]//2,screen[1]//2)
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Tile.ls.append(self)
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||||
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||||
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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#self.background = arcade.load_texture("./assets/pole.png")
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with open('cards.json','r',encoding='utf-8') as f:
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cards = json.loads(f.read())
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for c in cards:
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Tile(c)
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||||
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||||
def on_draw(self):
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self.clear((100,100,200))
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Tile.ls.draw()
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||||
if __name__ == '__main__':
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window = arcade.Window(fullscreen=True)
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screen = (window.width,window.height)
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window.show_view(MainView())
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arcade.run()
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||||
@@ -0,0 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.12.1" name="gold" tilewidth="64" tileheight="64" tilecount="4" columns="4">
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<image source="tiles/gold.png" width="256" height="64"/>
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</tileset>
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@@ -0,0 +1,53 @@
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{
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"x": 1092,
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"y": 5412
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}
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},
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"last.imagePath": "C:/Users/laktionov/Downloads/TanksGame/arcade/tiles",
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],
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@@ -0,0 +1,686 @@
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":50,
|
||||
"id":7,
|
||||
"name":"player",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":50,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":11,
|
||||
"nextobjectid":36,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"left-down",
|
||||
"tiledversion":"1.12.1",
|
||||
"tileheight":128,
|
||||
"tilesets":[
|
||||
{
|
||||
"firstgid":1,
|
||||
"source":"tiles.tsx"
|
||||
},
|
||||
{
|
||||
"firstgid":157,
|
||||
"source":"slimeBlock.tsx"
|
||||
},
|
||||
{
|
||||
"firstgid":158,
|
||||
"source":"gold.tsx"
|
||||
}],
|
||||
"tilewidth":128,
|
||||
"type":"map",
|
||||
"version":"1.10",
|
||||
"width":50
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
import arcade
|
||||
from menu import MainMenu
|
||||
|
||||
class LogoView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.screen = (self.window.width,self.window.height)
|
||||
self.logo = arcade.Sprite('./assets/logo.png',scale=1.0)
|
||||
self.logo.position = (self.screen[0]//2,self.screen[1]//2)
|
||||
self.logo.alpha = 0
|
||||
self.logo.onshow = True
|
||||
self.spl = arcade.SpriteList()
|
||||
self.spl.append(self.logo)
|
||||
|
||||
def on_update(self,delta_time):
|
||||
if self.logo.onshow:
|
||||
self.logo.alpha += 127*delta_time
|
||||
if self.logo.alpha >= 255:
|
||||
self.logo.onshow = False
|
||||
else:
|
||||
self.logo.alpha -= 127*delta_time
|
||||
if self.logo.alpha <= 0:
|
||||
self.window.show_view(MainMenu())
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.spl.draw()
|
||||
@@ -1,7 +1,177 @@
|
||||
import arcade
|
||||
from logo import LogoView
|
||||
from random import randint
|
||||
|
||||
SCREEN_WIDTH = 1920
|
||||
SCREEN_HEIGHT = 1024
|
||||
GRAVITY = 1
|
||||
|
||||
class Player(arcade.SpriteList):
|
||||
def __init__(self,sp):
|
||||
super().__init__()
|
||||
self.sprite = sp[0]
|
||||
self.append(self.sprite)
|
||||
self.damage_cooldown = 0
|
||||
self.visible = True
|
||||
def draw(self):
|
||||
if self.damage_cooldown > 0:
|
||||
self.damage_cooldown -= 1
|
||||
self.visible = not self.visible
|
||||
else:
|
||||
self.visible = True
|
||||
if self.visible:
|
||||
super().draw()
|
||||
def update(self,delta_time):
|
||||
if self.damage_cooldown > 0:
|
||||
self.damage_cooldown -= 1
|
||||
super().update()
|
||||
def damage(self,cooldown):
|
||||
self.damage_cooldown = cooldown
|
||||
|
||||
class Coin(arcade.Sprite):
|
||||
#Подготовка текстур для анимации
|
||||
coin_texture = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
|
||||
coin_texture_reverse = coin_texture[1:-1]
|
||||
coin_texture_reverse.reverse()
|
||||
coin_texture.extend(coin_texture_reverse)
|
||||
del coin_texture_reverse
|
||||
|
||||
sprite_list = arcade.SpriteList()
|
||||
texture_list = coin_texture
|
||||
del coin_texture
|
||||
|
||||
def __init__(self,sprite):
|
||||
super().__init__(sprite.textures[0],scale=sprite.scale)
|
||||
self.center_x = sprite.center_x
|
||||
self.center_y = sprite.center_y
|
||||
self.cur_texture = randint(0,len(Coin.texture_list))
|
||||
self.texture_timer = 0
|
||||
for tex in Coin.texture_list:
|
||||
self.append_texture(tex)
|
||||
Coin.sprite_list.append(self)
|
||||
def update(self, delta_time):
|
||||
self.texture_timer += delta_time
|
||||
if self.texture_timer >= 0.2:
|
||||
self.texture_timer = 0
|
||||
self.cur_texture += 1
|
||||
if self.cur_texture > len(Coin.texture_list):
|
||||
self.cur_texture = 0
|
||||
self.set_texture(self.cur_texture)
|
||||
def collision(self):
|
||||
Coin.sprite_list.remove(self)
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.sprite_list.draw()
|
||||
|
||||
@classmethod
|
||||
def update_list(cls):
|
||||
cls.sprite_list.update()
|
||||
|
||||
class Enemy(arcade.Sprite):
|
||||
sprite_list = arcade.SpriteList()
|
||||
def __init__(self,sprite):
|
||||
super().__init__(sprite.texture,scale=sprite.scale)
|
||||
self.center_x = sprite.center_x
|
||||
self.center_y = sprite.center_y
|
||||
self.angle = sprite.angle
|
||||
Enemy.sprite_list.append(self)
|
||||
def collision(self):
|
||||
pass
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.sprite_list.draw()
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.key_up = False
|
||||
self.key_down = False
|
||||
self.key_left = False
|
||||
self.key_right = False
|
||||
self.tile_map = arcade.load_tilemap('./level1.tmj',scaling=0.5)
|
||||
#Стены
|
||||
self.walls = self.tile_map.sprite_lists["map"]
|
||||
#Фоновые тайлы
|
||||
self.background = self.tile_map.sprite_lists["back"]
|
||||
#Объекты монеток
|
||||
for coin in self.tile_map.sprite_lists["coins"]:
|
||||
Coin(coin)
|
||||
#Объекты врагов
|
||||
for enemy in self.tile_map.sprite_lists["enemy"]:
|
||||
Enemy(enemy)
|
||||
#Объект игрока
|
||||
self.player = Player(self.tile_map.sprite_lists["player"])
|
||||
#Подключаем физику только для стен и гравитации
|
||||
self.engine = arcade.PhysicsEnginePlatformer(
|
||||
player_sprite=self.player.sprite,
|
||||
gravity_constant=GRAVITY,
|
||||
walls=self.walls
|
||||
)
|
||||
#Создаем камеру
|
||||
self.camera = arcade.Camera2D()
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.key_up and self.engine.can_jump():
|
||||
self.engine.jump(20)
|
||||
if self.key_left:
|
||||
self.player.sprite.change_x = -10
|
||||
elif self.key_right:
|
||||
self.player.sprite.change_x = 10
|
||||
else:
|
||||
self.player.sprite.change_x = 0
|
||||
#self.player.update(delta_time)
|
||||
self.engine.update()
|
||||
#Перемещение камеры на игрока
|
||||
screen_center_x, screen_center_y = self.player.sprite.position
|
||||
if screen_center_x < self.camera.viewport_width/2:
|
||||
screen_center_x = self.camera.viewport_width/2
|
||||
if screen_center_y < self.camera.viewport_height/2:
|
||||
screen_center_y = self.camera.viewport_height/2
|
||||
if screen_center_x > (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2:
|
||||
screen_center_x = (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2
|
||||
self.camera.position = screen_center_x,screen_center_y
|
||||
#Анимация монеток
|
||||
Coin.update_list()
|
||||
#Подбор монеток при колизии
|
||||
colls = arcade.check_for_collision_with_list(self.player.sprite,Coin.sprite_list)
|
||||
for coin in colls:
|
||||
coin.collision()
|
||||
#Столкновения с врагами
|
||||
colls = arcade.check_for_collision_with_list(self.player.sprite,Enemy.sprite_list)
|
||||
for enemy in colls:
|
||||
enemy.collision()
|
||||
self.player.damage(10)
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.camera.use()
|
||||
self.background.draw()
|
||||
Enemy.draw()
|
||||
Coin.draw()
|
||||
self.player.draw()
|
||||
self.walls.draw()
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = True
|
||||
if key == arcade.key.S:
|
||||
self.key_down = True
|
||||
if key == arcade.key.A:
|
||||
self.key_left = True
|
||||
if key == arcade.key.D:
|
||||
self.key_right = True
|
||||
def on_key_release(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = False
|
||||
if key == arcade.key.S:
|
||||
self.key_down = False
|
||||
if key == arcade.key.A:
|
||||
self.key_left = False
|
||||
if key == arcade.key.D:
|
||||
self.key_right = False
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(fullscreen=True)
|
||||
window.show_view(LogoView())
|
||||
window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Geometry dash!',fullscreen=True)
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
import arcade
|
||||
from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
|
||||
from game import MainView
|
||||
|
||||
class MainMenu(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
self.ui = UIManager()
|
||||
grid = UIGridLayout(
|
||||
column_count=1,
|
||||
row_count=4,
|
||||
size_hint=(0, 0),
|
||||
vertical_spacing=10,
|
||||
horizontal_spacing=10,
|
||||
)
|
||||
anchor = self.ui.add(UIAnchorLayout(children=[grid]))
|
||||
normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
|
||||
hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
|
||||
press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
|
||||
|
||||
button_start = grid.add(UITextureButton(
|
||||
text = "Start",
|
||||
texture=normal,
|
||||
texture_hovered=hover,
|
||||
texture_pressed=press
|
||||
),row=0,column=0)
|
||||
button_exit = grid.add(UITextureButton(
|
||||
text = "Exit",
|
||||
texture=normal,
|
||||
texture_hovered=hover,
|
||||
texture_pressed=press
|
||||
),row=1,column=0)
|
||||
|
||||
@button_start.event('on_click')
|
||||
def on_click(event):
|
||||
self.window.show_view(MainView())
|
||||
|
||||
@button_exit.event('on_click')
|
||||
def on_click(event):
|
||||
self.window.close()
|
||||
|
||||
def on_show_view(self):
|
||||
self.ui.enable()
|
||||
|
||||
def on_hide_view(self):
|
||||
self.ui.disable()
|
||||
|
||||
def on_draw(self):
|
||||
self.clear((100,100,200))
|
||||
self.ui.draw()
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(fullscreen=True)
|
||||
window.show_view(MainMenu())
|
||||
arcade.run()
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.12.1" name="slimeBlock" tilewidth="128" tileheight="128" tilecount="1" columns="1">
|
||||
<image source="./tiles/slimeBlock.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.12.1" name="tiles" tilewidth="128" tileheight="128" tilecount="156" columns="13">
|
||||
<image source="./tiles/tiles.png" width="1664" height="1536"/>
|
||||
</tileset>
|
||||
|
After Width: | Height: | Size: 3.6 MiB |
|
After Width: | Height: | Size: 8.7 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 233 KiB |