1 Commits

Author SHA1 Message Date
laktionov-as cdfe4ddf1f Старт на движке pymunk 2026-05-26 17:21:30 +03:00
51 changed files with 91 additions and 295 deletions
-14
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{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}
-41
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{
"activeFile": "tiles.tsx",
"expandedProjectPaths": [
".",
"levels"
],
"fileStates": {
"levels/default.tmx": {
"scale": 0.6685185185185185,
"selectedLayer": 0,
"viewCenter": {
"x": 554.2105263157895,
"y": 487.6454293628809
}
},
"tiles.tsx": {
"dynamicWrapping": false,
"scaleInDock": 1,
"scaleInEditor": 1
}
},
"last.imagePath": "C:/Users/laktionov/Downloads/git/arcade/assets/pastel_resources_hex",
"map.lastUsedFormat": "tmx",
"map.layerDataFormat": "1",
"map.orientation": "4",
"map.renderOrder": "2",
"map.tileHeight": 64,
"map.tileWidth": 55,
"map.width": 20,
"openFiles": [
"levels/default.tmx",
"tiles.tsx"
],
"project": "Game.tiled-project",
"recentFiles": [
"levels/default.tmx",
"tiles.tsx"
],
"tileset.lastUsedFormat": "tsx",
"tileset.type": 1
}
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-11
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.12.1" orientation="hexagonal" renderorder="left-down" width="2" height="3" tilewidth="55" tileheight="64" infinite="0" hexsidelength="32" staggeraxis="y" staggerindex="odd" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../tiles.tsx"/>
<layer id="1" name="Ground" width="2" height="3">
<data encoding="csv">
0,40,
55,55,
0,40
</data>
</layer>
</map>
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-61
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="Tiles" tilewidth="55" tileheight="64" tilecount="19" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="38">
<image source="pastel_resources_hex/clayHex.gif" width="55" height="64"/>
</tile>
<tile id="39">
<image source="pastel_resources_hex/desertHex.gif" width="55" height="64"/>
</tile>
<tile id="40">
<image source="pastel_resources_hex/miscPort0.gif" width="55" height="64"/>
</tile>
<tile id="41">
<image source="pastel_resources_hex/miscPort1.gif" width="55" height="64"/>
</tile>
<tile id="42">
<image source="pastel_resources_hex/miscPort2.gif" width="55" height="64"/>
</tile>
<tile id="43">
<image source="pastel_resources_hex/miscPort3.gif" width="55" height="64"/>
</tile>
<tile id="44">
<image source="pastel_resources_hex/miscPort4.gif" width="55" height="64"/>
</tile>
<tile id="45">
<image source="pastel_resources_hex/miscPort5.gif" width="55" height="64"/>
</tile>
<tile id="46">
<image source="pastel_resources_hex/oreHex.gif" width="55" height="64"/>
</tile>
<tile id="47">
<image source="pastel_resources_hex/port0.gif" width="55" height="64"/>
</tile>
<tile id="48">
<image source="pastel_resources_hex/port1.gif" width="55" height="64"/>
</tile>
<tile id="49">
<image source="pastel_resources_hex/port2.gif" width="55" height="64"/>
</tile>
<tile id="50">
<image source="pastel_resources_hex/port3.gif" width="55" height="64"/>
</tile>
<tile id="51">
<image source="pastel_resources_hex/port4.gif" width="55" height="64"/>
</tile>
<tile id="52">
<image source="pastel_resources_hex/port5.gif" width="55" height="64"/>
</tile>
<tile id="53">
<image source="pastel_resources_hex/sheepHex.gif" width="55" height="64"/>
</tile>
<tile id="54">
<image source="pastel_resources_hex/waterHex.gif" width="55" height="64"/>
</tile>
<tile id="55">
<image source="pastel_resources_hex/wheatHex.gif" width="55" height="64"/>
</tile>
<tile id="56">
<image source="pastel_resources_hex/woodHex.gif" width="55" height="64"/>
</tile>
</tileset>
-46
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@@ -1,46 +0,0 @@
[
{
"title":"Велопрокат",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
}
]
-34
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@@ -1,34 +0,0 @@
import arcade
import json
cards = list()
screen = (1280,768)
class Tile(arcade.Sprite):
ls = arcade.SpriteList()
def __init__(self,c):
super().__init__('./assets/blank.png', scale=1.0)
self.title = c['title']
self.text = arcade.Text(self.title,screen[0]//2,screen[1]//2,(0,0,0))
self.position = (screen[0]//2,screen[1]//2)
Tile.ls.append(self)
class MainView(arcade.View):
def __init__(self):
super().__init__()
#self.background = arcade.load_texture("./assets/pole.png")
with open('cards.json','r',encoding='utf-8') as f:
cards = json.loads(f.read())
for c in cards:
Tile(c)
def on_draw(self):
self.clear((100,100,200))
Tile.ls.draw()
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
screen = (window.width,window.height)
window.show_view(MainView())
arcade.run()
-26
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@@ -1,26 +0,0 @@
import arcade
from menu import MainMenu
class LogoView(arcade.View):
def __init__(self):
super().__init__()
self.screen = (self.window.width,self.window.height)
self.logo = arcade.Sprite('./assets/logo.png',scale=1.0)
self.logo.position = (self.screen[0]//2,self.screen[1]//2)
self.logo.alpha = 0
self.logo.onshow = True
self.spl = arcade.SpriteList()
self.spl.append(self.logo)
def on_update(self,delta_time):
if self.logo.onshow:
self.logo.alpha += 127*delta_time
if self.logo.alpha >= 255:
self.logo.onshow = False
else:
self.logo.alpha -= 127*delta_time
if self.logo.alpha <= 0:
self.window.show_view(MainMenu())
def on_draw(self):
self.clear()
self.spl.draw()
-7
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@@ -1,7 +0,0 @@
import arcade
from logo import LogoView
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
window.show_view(LogoView())
arcade.run()
-55
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@@ -1,55 +0,0 @@
import arcade
from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
from game import MainView
class MainMenu(arcade.View):
def __init__(self):
super().__init__()
self.ui = UIManager()
grid = UIGridLayout(
column_count=1,
row_count=4,
size_hint=(0, 0),
vertical_spacing=10,
horizontal_spacing=10,
)
anchor = self.ui.add(UIAnchorLayout(children=[grid]))
normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
button_start = grid.add(UITextureButton(
text = "Start",
texture=normal,
texture_hovered=hover,
texture_pressed=press
),row=0,column=0)
button_exit = grid.add(UITextureButton(
text = "Exit",
texture=normal,
texture_hovered=hover,
texture_pressed=press
),row=1,column=0)
@button_start.event('on_click')
def on_click(event):
self.window.show_view(MainView())
@button_exit.event('on_click')
def on_click(event):
self.window.close()
def on_show_view(self):
self.ui.enable()
def on_hide_view(self):
self.ui.disable()
def on_draw(self):
self.clear((100,100,200))
self.ui.draw()
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
window.show_view(MainMenu())
arcade.run()
+91
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import arcade
from random import randint
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
self.key_up = False
self.key_down = False
self.key_left = False
self.key_right = False
self.objects = arcade.SpriteList()
for _ in range(10):
self.objects.append(
arcade.Sprite(
':resources:/images/tiles/bomb.png',
scale=0.5,
center_x = randint(0,800),
center_y = randint(0,800)
)
)
self.engine.add_sprite_list(
self.objects,
mass=1,
friction=0.0,
elasticity=0.0,
moment_of_inertia=float('inf'),
damping=0.1
)
self.walls = arcade.SpriteList()
for i in range(15):
for j in range(15):
if i==0 or j==0 or i==12 or j==12:
self.walls.append(
arcade.Sprite(
':resources:/images/tiles/brickBrown.png',
scale=0.5,
center_x = 32 + i*64,
center_y = 32 + j*64
)
)
self.engine.add_sprite_list(
self.walls,
body_type=arcade.PymunkPhysicsEngine.STATIC)
def on_update(self, delta_time):
self.objects.update()
for obj in self.objects:
if self.key_up:
self.engine.apply_force(obj,(0,100))
if self.key_down:
self.engine.apply_force(obj,(0,-100))
if self.key_left:
self.engine.apply_force(obj,(-100,0))
if self.key_right:
self.engine.apply_force(obj,(100,0))
self.engine.step(delta_time)
def on_draw(self):
self.clear()
self.objects.draw()
self.walls.draw()
def on_key_press(self,key,mod):
if key == arcade.key.W:
self.key_up = True
if key == arcade.key.S:
self.key_down = True
if key == arcade.key.A:
self.key_left = True
if key == arcade.key.D:
self.key_right = True
def on_key_release(self,key,mod):
if key == arcade.key.W:
self.key_up = False
if key == arcade.key.S:
self.key_down = False
if key == arcade.key.A:
self.key_left = False
if key == arcade.key.D:
self.key_right = False
if __name__ == '__main__':
window = arcade.Window(800,800,'')
view = MainView()
window.show_view(view)
arcade.run()