Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cdfe4ddf1f |
@@ -1,14 +0,0 @@
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{
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"automappingRulesFile": "",
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"commands": [
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],
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"compatibilityVersion": 1100,
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"extensionsPath": "extensions",
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"folders": [
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"."
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],
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"properties": [
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],
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"propertyTypes": [
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]
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}
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@@ -1,41 +0,0 @@
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{
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"activeFile": "tiles.tsx",
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"expandedProjectPaths": [
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".",
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"levels"
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],
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"fileStates": {
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"levels/default.tmx": {
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"scale": 0.6685185185185185,
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"selectedLayer": 0,
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"viewCenter": {
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"x": 554.2105263157895,
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"y": 487.6454293628809
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}
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},
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"tiles.tsx": {
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"dynamicWrapping": false,
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"scaleInDock": 1,
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"scaleInEditor": 1
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}
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},
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"last.imagePath": "C:/Users/laktionov/Downloads/git/arcade/assets/pastel_resources_hex",
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"map.lastUsedFormat": "tmx",
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"map.layerDataFormat": "1",
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"map.orientation": "4",
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"map.renderOrder": "2",
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"map.tileHeight": 64,
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"map.tileWidth": 55,
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"map.width": 20,
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"openFiles": [
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"levels/default.tmx",
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"tiles.tsx"
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],
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"project": "Game.tiled-project",
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"recentFiles": [
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"levels/default.tmx",
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"tiles.tsx"
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],
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"tileset.lastUsedFormat": "tsx",
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"tileset.type": 1
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}
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|
Before Width: | Height: | Size: 2.3 KiB |
@@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="hexagonal" renderorder="left-down" width="2" height="3" tilewidth="55" tileheight="64" infinite="0" hexsidelength="32" staggeraxis="y" staggerindex="odd" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../tiles.tsx"/>
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<layer id="1" name="Ground" width="2" height="3">
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<data encoding="csv">
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0,40,
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55,55,
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0,40
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</data>
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</layer>
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</map>
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|
Before Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
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Before Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
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Before Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
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Before Width: | Height: | Size: 1.2 MiB |
@@ -1,61 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.12.1" name="Tiles" tilewidth="55" tileheight="64" tilecount="19" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="38">
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<image source="pastel_resources_hex/clayHex.gif" width="55" height="64"/>
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</tile>
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<tile id="39">
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<image source="pastel_resources_hex/desertHex.gif" width="55" height="64"/>
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</tile>
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<tile id="40">
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<image source="pastel_resources_hex/miscPort0.gif" width="55" height="64"/>
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</tile>
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<tile id="41">
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<image source="pastel_resources_hex/miscPort1.gif" width="55" height="64"/>
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</tile>
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<tile id="42">
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<image source="pastel_resources_hex/miscPort2.gif" width="55" height="64"/>
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</tile>
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<tile id="43">
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<image source="pastel_resources_hex/miscPort3.gif" width="55" height="64"/>
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</tile>
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<tile id="44">
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<image source="pastel_resources_hex/miscPort4.gif" width="55" height="64"/>
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</tile>
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<tile id="45">
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<image source="pastel_resources_hex/miscPort5.gif" width="55" height="64"/>
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</tile>
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<tile id="46">
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<image source="pastel_resources_hex/oreHex.gif" width="55" height="64"/>
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</tile>
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<tile id="47">
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<image source="pastel_resources_hex/port0.gif" width="55" height="64"/>
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</tile>
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<tile id="48">
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<image source="pastel_resources_hex/port1.gif" width="55" height="64"/>
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</tile>
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<tile id="49">
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<image source="pastel_resources_hex/port2.gif" width="55" height="64"/>
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</tile>
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<tile id="50">
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<image source="pastel_resources_hex/port3.gif" width="55" height="64"/>
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</tile>
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<tile id="51">
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<image source="pastel_resources_hex/port4.gif" width="55" height="64"/>
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</tile>
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<tile id="52">
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<image source="pastel_resources_hex/port5.gif" width="55" height="64"/>
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</tile>
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<tile id="53">
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<image source="pastel_resources_hex/sheepHex.gif" width="55" height="64"/>
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</tile>
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<tile id="54">
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<image source="pastel_resources_hex/waterHex.gif" width="55" height="64"/>
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</tile>
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<tile id="55">
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<image source="pastel_resources_hex/wheatHex.gif" width="55" height="64"/>
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</tile>
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<tile id="56">
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<image source="pastel_resources_hex/woodHex.gif" width="55" height="64"/>
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</tile>
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</tileset>
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@@ -1,46 +0,0 @@
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[
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{
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"title":"Велопрокат",
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"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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},
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{
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"title":"Пони-клуб",
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"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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},
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{
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"title":"Пони-клуб",
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"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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},
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{
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"title":"Пони-клуб",
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"rent":20,
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"h1":10,
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"h2":30,
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"h3":90,
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"h4":10,
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"mortage":30,
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"iins":50,
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"group":1
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}
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]
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@@ -1,34 +0,0 @@
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import arcade
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import json
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cards = list()
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screen = (1280,768)
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class Tile(arcade.Sprite):
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ls = arcade.SpriteList()
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def __init__(self,c):
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super().__init__('./assets/blank.png', scale=1.0)
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self.title = c['title']
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self.text = arcade.Text(self.title,screen[0]//2,screen[1]//2,(0,0,0))
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self.position = (screen[0]//2,screen[1]//2)
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Tile.ls.append(self)
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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#self.background = arcade.load_texture("./assets/pole.png")
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with open('cards.json','r',encoding='utf-8') as f:
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cards = json.loads(f.read())
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for c in cards:
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Tile(c)
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def on_draw(self):
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self.clear((100,100,200))
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Tile.ls.draw()
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if __name__ == '__main__':
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window = arcade.Window(fullscreen=True)
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screen = (window.width,window.height)
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window.show_view(MainView())
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arcade.run()
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@@ -1,26 +0,0 @@
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import arcade
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from menu import MainMenu
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class LogoView(arcade.View):
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def __init__(self):
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super().__init__()
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self.screen = (self.window.width,self.window.height)
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self.logo = arcade.Sprite('./assets/logo.png',scale=1.0)
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self.logo.position = (self.screen[0]//2,self.screen[1]//2)
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self.logo.alpha = 0
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self.logo.onshow = True
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self.spl = arcade.SpriteList()
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self.spl.append(self.logo)
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def on_update(self,delta_time):
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if self.logo.onshow:
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self.logo.alpha += 127*delta_time
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if self.logo.alpha >= 255:
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self.logo.onshow = False
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else:
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self.logo.alpha -= 127*delta_time
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if self.logo.alpha <= 0:
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self.window.show_view(MainMenu())
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def on_draw(self):
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self.clear()
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self.spl.draw()
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@@ -1,7 +0,0 @@
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import arcade
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from logo import LogoView
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if __name__ == '__main__':
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window = arcade.Window(fullscreen=True)
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window.show_view(LogoView())
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arcade.run()
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@@ -1,55 +0,0 @@
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import arcade
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from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
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from game import MainView
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class MainMenu(arcade.View):
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def __init__(self):
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super().__init__()
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self.ui = UIManager()
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grid = UIGridLayout(
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column_count=1,
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row_count=4,
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size_hint=(0, 0),
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vertical_spacing=10,
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horizontal_spacing=10,
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)
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anchor = self.ui.add(UIAnchorLayout(children=[grid]))
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normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
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hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
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press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
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button_start = grid.add(UITextureButton(
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text = "Start",
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texture=normal,
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texture_hovered=hover,
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texture_pressed=press
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),row=0,column=0)
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button_exit = grid.add(UITextureButton(
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text = "Exit",
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texture=normal,
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texture_hovered=hover,
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texture_pressed=press
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),row=1,column=0)
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@button_start.event('on_click')
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def on_click(event):
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self.window.show_view(MainView())
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@button_exit.event('on_click')
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def on_click(event):
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self.window.close()
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def on_show_view(self):
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self.ui.enable()
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def on_hide_view(self):
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self.ui.disable()
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def on_draw(self):
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self.clear((100,100,200))
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self.ui.draw()
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if __name__ == '__main__':
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window = arcade.Window(fullscreen=True)
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window.show_view(MainMenu())
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arcade.run()
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@@ -0,0 +1,91 @@
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import arcade
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from random import randint
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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self.background_color = (100,100,200)
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self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
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self.key_up = False
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self.key_down = False
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self.key_left = False
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self.key_right = False
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self.objects = arcade.SpriteList()
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for _ in range(10):
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self.objects.append(
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arcade.Sprite(
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':resources:/images/tiles/bomb.png',
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scale=0.5,
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center_x = randint(0,800),
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center_y = randint(0,800)
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)
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)
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self.engine.add_sprite_list(
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self.objects,
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mass=1,
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friction=0.0,
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elasticity=0.0,
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moment_of_inertia=float('inf'),
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damping=0.1
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)
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self.walls = arcade.SpriteList()
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for i in range(15):
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for j in range(15):
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if i==0 or j==0 or i==12 or j==12:
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self.walls.append(
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arcade.Sprite(
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':resources:/images/tiles/brickBrown.png',
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scale=0.5,
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center_x = 32 + i*64,
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center_y = 32 + j*64
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)
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)
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self.engine.add_sprite_list(
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self.walls,
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body_type=arcade.PymunkPhysicsEngine.STATIC)
|
||||
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||||
def on_update(self, delta_time):
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self.objects.update()
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||||
for obj in self.objects:
|
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if self.key_up:
|
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self.engine.apply_force(obj,(0,100))
|
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if self.key_down:
|
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self.engine.apply_force(obj,(0,-100))
|
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if self.key_left:
|
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self.engine.apply_force(obj,(-100,0))
|
||||
if self.key_right:
|
||||
self.engine.apply_force(obj,(100,0))
|
||||
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self.engine.step(delta_time)
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
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||||
self.objects.draw()
|
||||
self.walls.draw()
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = True
|
||||
if key == arcade.key.S:
|
||||
self.key_down = True
|
||||
if key == arcade.key.A:
|
||||
self.key_left = True
|
||||
if key == arcade.key.D:
|
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self.key_right = True
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||||
def on_key_release(self,key,mod):
|
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if key == arcade.key.W:
|
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self.key_up = False
|
||||
if key == arcade.key.S:
|
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self.key_down = False
|
||||
if key == arcade.key.A:
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||||
self.key_left = False
|
||||
if key == arcade.key.D:
|
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self.key_right = False
|
||||
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||||
if __name__ == '__main__':
|
||||
window = arcade.Window(800,800,'')
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
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||||