Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 85efacdddb | |||
| dc9a8d52ff | |||
| 1127cd9cb1 | |||
| cf28a4944f |
@@ -1,4 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -1,53 +0,0 @@
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-686
@@ -1,686 +0,0 @@
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":50,
|
||||
"id":7,
|
||||
"name":"player",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":50,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":11,
|
||||
"nextobjectid":36,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"left-down",
|
||||
"tiledversion":"1.12.1",
|
||||
"tileheight":128,
|
||||
"tilesets":[
|
||||
{
|
||||
"firstgid":1,
|
||||
"source":"tiles.tsx"
|
||||
},
|
||||
{
|
||||
"firstgid":157,
|
||||
"source":"slimeBlock.tsx"
|
||||
},
|
||||
{
|
||||
"firstgid":158,
|
||||
"source":"gold.tsx"
|
||||
}],
|
||||
"tilewidth":128,
|
||||
"type":"map",
|
||||
"version":"1.10",
|
||||
"width":50
|
||||
}
|
||||
@@ -1,177 +1,220 @@
|
||||
import arcade
|
||||
from random import randint
|
||||
import numpy as np
|
||||
|
||||
SCREEN_WIDTH = 1920
|
||||
SCREEN_HEIGHT = 1024
|
||||
GRAVITY = 1
|
||||
SCREEN_SIZE = (800,600)
|
||||
TICK_TIME = 0.5
|
||||
|
||||
class Player(arcade.SpriteList):
|
||||
def __init__(self,sp):
|
||||
super().__init__()
|
||||
self.sprite = sp[0]
|
||||
self.append(self.sprite)
|
||||
self.damage_cooldown = 0
|
||||
self.visible = True
|
||||
def draw(self):
|
||||
if self.damage_cooldown > 0:
|
||||
self.damage_cooldown -= 1
|
||||
self.visible = not self.visible
|
||||
class Wolf(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=5, color=arcade.color.RED)
|
||||
if parent:
|
||||
self.center_x = parent.center_x
|
||||
self.center_y = parent.center_y
|
||||
else:
|
||||
self.visible = True
|
||||
if self.visible:
|
||||
super().draw()
|
||||
def update(self,delta_time):
|
||||
if self.damage_cooldown > 0:
|
||||
self.damage_cooldown -= 1
|
||||
super().update()
|
||||
def damage(self,cooldown):
|
||||
self.damage_cooldown = cooldown
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.age_to_bride = 3
|
||||
self.health = 30
|
||||
self.speed = 8
|
||||
self.move_target = 0
|
||||
self.target_timer = 0
|
||||
Wolf.ls.append(self)
|
||||
@classmethod
|
||||
def update(cls):
|
||||
if len(cls.ls) == 0:
|
||||
Wolf()
|
||||
for e in cls.ls:
|
||||
e.age += 1
|
||||
if e.age >= 30:
|
||||
cls.ls.remove(e)
|
||||
continue
|
||||
|
||||
class Coin(arcade.Sprite):
|
||||
#Подготовка текстур для анимации
|
||||
coin_texture = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
|
||||
coin_texture_reverse = coin_texture[1:-1]
|
||||
coin_texture_reverse.reverse()
|
||||
coin_texture.extend(coin_texture_reverse)
|
||||
del coin_texture_reverse
|
||||
if e.health >= 50 and e.age_to_bride < e.age:
|
||||
Wolf(e)
|
||||
e.health -= 30
|
||||
|
||||
sprite_list = arcade.SpriteList()
|
||||
texture_list = coin_texture
|
||||
del coin_texture
|
||||
|
||||
def __init__(self,sprite):
|
||||
super().__init__(sprite.textures[0],scale=sprite.scale)
|
||||
self.center_x = sprite.center_x
|
||||
self.center_y = sprite.center_y
|
||||
self.cur_texture = randint(0,len(Coin.texture_list))
|
||||
self.texture_timer = 0
|
||||
for tex in Coin.texture_list:
|
||||
self.append_texture(tex)
|
||||
Coin.sprite_list.append(self)
|
||||
def update(self, delta_time):
|
||||
self.texture_timer += delta_time
|
||||
if self.texture_timer >= 0.2:
|
||||
self.texture_timer = 0
|
||||
self.cur_texture += 1
|
||||
if self.cur_texture > len(Coin.texture_list):
|
||||
self.cur_texture = 0
|
||||
self.set_texture(self.cur_texture)
|
||||
def collision(self):
|
||||
Coin.sprite_list.remove(self)
|
||||
hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
|
||||
for c in hit_cow:
|
||||
e.health += c.health
|
||||
Cow.ls.remove(c)
|
||||
else:
|
||||
if e.target_timer <= 0:
|
||||
e.move_target = Cow.get_near(e.center_x,e.center_y)
|
||||
e.target_timer = 3
|
||||
if e.move_target:
|
||||
vec = cls.get_vector(e.center_x,e.move_target.center_x,
|
||||
e.center_y,e.move_target.center_y)
|
||||
new_x = e.center_x + vec[0]*e.speed
|
||||
new_y = e.center_y + vec[1]*e.speed
|
||||
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
||||
e.center_x = new_x
|
||||
e.center_y = new_y
|
||||
e.health -= 1
|
||||
if e.health <= 0:
|
||||
cls.ls.remove(e)
|
||||
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.sprite_list.draw()
|
||||
cls.ls.draw()
|
||||
@staticmethod
|
||||
def get_vector(src_x,target_x,src_y,target_y):
|
||||
source = np.array([src_x, src_y])
|
||||
target = np.array([target_x, target_y])
|
||||
direction = target - source
|
||||
length = np.linalg.norm(direction)
|
||||
return direction / length
|
||||
|
||||
|
||||
class Cow(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=5, color=arcade.color.BROWN)
|
||||
if parent:
|
||||
self.center_x = parent.center_x
|
||||
self.center_y = parent.center_y
|
||||
else:
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.age_to_bride = 3
|
||||
self.health = 30
|
||||
self.speed = 5
|
||||
self.move_target = 0
|
||||
self.target_timer = 0
|
||||
Cow.ls.append(self)
|
||||
@classmethod
|
||||
def update_list(cls):
|
||||
cls.sprite_list.update()
|
||||
def get_near(cls,x,y):
|
||||
dist_list = list()
|
||||
for e in cls.ls:
|
||||
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
if len(dist_list) == 0:
|
||||
return None
|
||||
return dist_list[0][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
if len(cls.ls) == 0:
|
||||
Cow()
|
||||
for c in cls.ls:
|
||||
c.age += 1
|
||||
if c.age >= 30:
|
||||
cls.ls.remove(c)
|
||||
continue
|
||||
|
||||
class Enemy(arcade.Sprite):
|
||||
sprite_list = arcade.SpriteList()
|
||||
def __init__(self,sprite):
|
||||
super().__init__(sprite.texture,scale=sprite.scale)
|
||||
self.center_x = sprite.center_x
|
||||
self.center_y = sprite.center_y
|
||||
self.angle = sprite.angle
|
||||
Enemy.sprite_list.append(self)
|
||||
def collision(self):
|
||||
pass
|
||||
if c.health >= 50 and c.age_to_bride < c.age:
|
||||
Cow(c)
|
||||
c.health -= 30
|
||||
|
||||
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
|
||||
for p in hit_plant:
|
||||
c.health += p.width
|
||||
Plant.ls.remove(p)
|
||||
else:
|
||||
if c.target_timer <= 0:
|
||||
c.move_target = Plant.get_near(c.center_x,c.center_y)
|
||||
c.target_timer = 5
|
||||
if c.move_target:
|
||||
vec = cls.get_vector(c.center_x,c.move_target.center_x,
|
||||
c.center_y,c.move_target.center_y)
|
||||
new_x = c.center_x + vec[0]*randint(0,c.speed)
|
||||
new_y = c.center_y + vec[1]*randint(0,c.speed)
|
||||
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
||||
c.center_x = new_x
|
||||
c.center_y = new_y
|
||||
c.health -= 1
|
||||
if c.health <= 0:
|
||||
cls.ls.remove(c)
|
||||
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.sprite_list.draw()
|
||||
cls.ls.draw()
|
||||
@staticmethod
|
||||
def get_vector(src_x,target_x,src_y,target_y):
|
||||
source = np.array([src_x, src_y])
|
||||
target = np.array([target_x, target_y])
|
||||
direction = target - source
|
||||
length = np.linalg.norm(direction)
|
||||
return direction / length
|
||||
|
||||
class Plant(arcade.SpriteCircle):
|
||||
ls = arcade.SpriteList()
|
||||
|
||||
def __init__(self,parent=None):
|
||||
super().__init__(radius=1, color=arcade.color.GREEN)
|
||||
if parent:
|
||||
self.center_x = parent.center_x + randint(-parent.fly_distance,parent.fly_distance)
|
||||
self.center_y = parent.center_y + randint(-parent.fly_distance,parent.fly_distance)
|
||||
else:
|
||||
self.center_x = randint(1,SCREEN_SIZE[0])
|
||||
self.center_y = randint(1,SCREEN_SIZE[1])
|
||||
self.age = 0
|
||||
self.fly_distance = 100
|
||||
self.age_to_plant = 10
|
||||
if not arcade.check_for_collision_with_list(self,Plant.ls) and 0 < self.center_x < SCREEN_SIZE[0] and 0 < self.center_y < SCREEN_SIZE[1]:
|
||||
Plant.ls.append(self)
|
||||
@classmethod
|
||||
def get_near(cls,x,y):
|
||||
dist_list = list()
|
||||
for p in cls.ls:
|
||||
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
if len(dist_list) == 0:
|
||||
return None
|
||||
if len(dist_list) < 3:
|
||||
return dist_list[0][0]
|
||||
return dist_list[randint(0,3)][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
for p in cls.ls:
|
||||
p.age += 1
|
||||
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
|
||||
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
|
||||
p.width += 2
|
||||
p.height += 2
|
||||
else:
|
||||
for h in hit_list:
|
||||
if p.width < h.width:
|
||||
cls.ls.remove(p)
|
||||
break
|
||||
if p.age >= p.age_to_plant:
|
||||
Plant(p)
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.ls.draw()
|
||||
for p in cls.ls:
|
||||
p.draw_hit_box()
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.key_up = False
|
||||
self.key_down = False
|
||||
self.key_left = False
|
||||
self.key_right = False
|
||||
self.tile_map = arcade.load_tilemap('./level1.tmj',scaling=0.5)
|
||||
#Стены
|
||||
self.walls = self.tile_map.sprite_lists["map"]
|
||||
#Фоновые тайлы
|
||||
self.background = self.tile_map.sprite_lists["back"]
|
||||
#Объекты монеток
|
||||
for coin in self.tile_map.sprite_lists["coins"]:
|
||||
Coin(coin)
|
||||
#Объекты врагов
|
||||
for enemy in self.tile_map.sprite_lists["enemy"]:
|
||||
Enemy(enemy)
|
||||
#Объект игрока
|
||||
self.player = Player(self.tile_map.sprite_lists["player"])
|
||||
#Подключаем физику только для стен и гравитации
|
||||
self.engine = arcade.PhysicsEnginePlatformer(
|
||||
player_sprite=self.player.sprite,
|
||||
gravity_constant=GRAVITY,
|
||||
walls=self.walls
|
||||
)
|
||||
#Создаем камеру
|
||||
self.camera = arcade.Camera2D()
|
||||
Plant()
|
||||
self.time = 0
|
||||
self.cur_time = 0
|
||||
self.text = None
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.key_up and self.engine.can_jump():
|
||||
self.engine.jump(20)
|
||||
if self.key_left:
|
||||
self.player.sprite.change_x = -10
|
||||
elif self.key_right:
|
||||
self.player.sprite.change_x = 10
|
||||
else:
|
||||
self.player.sprite.change_x = 0
|
||||
#self.player.update(delta_time)
|
||||
self.engine.update()
|
||||
#Перемещение камеры на игрока
|
||||
screen_center_x, screen_center_y = self.player.sprite.position
|
||||
if screen_center_x < self.camera.viewport_width/2:
|
||||
screen_center_x = self.camera.viewport_width/2
|
||||
if screen_center_y < self.camera.viewport_height/2:
|
||||
screen_center_y = self.camera.viewport_height/2
|
||||
if screen_center_x > (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2:
|
||||
screen_center_x = (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2
|
||||
self.camera.position = screen_center_x,screen_center_y
|
||||
#Анимация монеток
|
||||
Coin.update_list()
|
||||
#Подбор монеток при колизии
|
||||
colls = arcade.check_for_collision_with_list(self.player.sprite,Coin.sprite_list)
|
||||
for coin in colls:
|
||||
coin.collision()
|
||||
#Столкновения с врагами
|
||||
colls = arcade.check_for_collision_with_list(self.player.sprite,Enemy.sprite_list)
|
||||
for enemy in colls:
|
||||
enemy.collision()
|
||||
self.player.damage(10)
|
||||
|
||||
self.cur_time += delta_time
|
||||
if self.cur_time >= TICK_TIME:
|
||||
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
|
||||
Plant.update()
|
||||
Cow.update()
|
||||
Wolf.update()
|
||||
self.time += 1
|
||||
self.cur_time = 0
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.camera.use()
|
||||
self.background.draw()
|
||||
Enemy.draw()
|
||||
Coin.draw()
|
||||
self.player.draw()
|
||||
self.walls.draw()
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = True
|
||||
if key == arcade.key.S:
|
||||
self.key_down = True
|
||||
if key == arcade.key.A:
|
||||
self.key_left = True
|
||||
if key == arcade.key.D:
|
||||
self.key_right = True
|
||||
def on_key_release(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = False
|
||||
if key == arcade.key.S:
|
||||
self.key_down = False
|
||||
if key == arcade.key.A:
|
||||
self.key_left = False
|
||||
if key == arcade.key.D:
|
||||
self.key_right = False
|
||||
Plant.draw()
|
||||
Cow.draw()
|
||||
Wolf.draw()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Geometry dash!',fullscreen=True)
|
||||
window = arcade.Window(*SCREEN_SIZE,"Игра про жизнь")
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.12.1" name="slimeBlock" tilewidth="128" tileheight="128" tilecount="1" columns="1">
|
||||
<image source="./tiles/slimeBlock.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.12.1" name="tiles" tilewidth="128" tileheight="128" tilecount="156" columns="13">
|
||||
<image source="./tiles/tiles.png" width="1664" height="1536"/>
|
||||
</tileset>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.6 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 8.7 KiB |
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|
Before Width: | Height: | Size: 2.9 KiB |
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|
Before Width: | Height: | Size: 233 KiB |
Reference in New Issue
Block a user