Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cdfe4ddf1f |
@@ -174,5 +174,3 @@ cython_debug/
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# PyPI configuration file
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.pypirc
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# Tiled
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.tiled-session
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@@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="isometric" renderorder="left-down" width="30" height="20" tilewidth="64" tileheight="32" infinite="0" nextlayerid="5" nextobjectid="1">
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<tileset firstgid="1" source="tiles/base.tsx"/>
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<layer id="2" name="flor" width="30" height="20">
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<data encoding="base64">
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||||
SwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEgAAABIAAAASAAAAEgAAABIAAAASAAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABKAAAASgAAAEoAAABKAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASAAAAEgAAABIAAAASAAAAEsAAABIAAAASAAAAEgAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAASwAAAEsAAABLAAAA
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</data>
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</layer>
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<layer id="1" name="walls" width="30" height="20">
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<data encoding="base64">
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAagAAAAAAAABqAAAAAAAAAGoAAAAAAAAAagAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAADAAAAAtAAAALQAAAC0AAAAtAAAAKQAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACoAAAAAAAAAAAAAAAAAAAAAAAAAKgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAAC4AAAAtAAAAJQAAAAAAAAAuAAAAJwAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABqAAAAAAAAAAAAAABGAAAAAAAAAAAAAAAAAAAARgAAAAAAAABqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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</data>
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</layer>
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<layer id="3" name="objects" width="30" height="20">
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<data encoding="base64">
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAowAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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</data>
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</layer>
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<layer id="4" name="player" width="30" height="20">
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<data encoding="base64">
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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</data>
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</layer>
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</map>
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|
Before Width: | Height: | Size: 112 KiB |
@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.12.1" name="base" tilewidth="64" tileheight="64" tilecount="192" columns="16">
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<image source="64x64.png" width="1024" height="768"/>
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</tileset>
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|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 7.0 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 8.4 KiB |
@@ -1,17 +0,0 @@
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{
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"expandedProjectPaths": [
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"."
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],
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"openFiles": [
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"level1.tmj",
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"tiles.tsx",
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"slimeBlock.tsx",
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"gold.tsx"
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],
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"recentFiles": [
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"gold.tsx",
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"slimeBlock.tsx",
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"tiles.tsx",
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"level1.tmj"
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]
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}
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@@ -1,151 +0,0 @@
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import arcade
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from random import randint
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SCREEN_WIDTH = 1920
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SCREEN_HEIGHT = 1280
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SCREEN_FULL = True
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TILE_WIDTH = 64
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TILE_HEIGHT = 32
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class Engine:
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def __init__(self,player_sprite,wall_list):
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self.player = player_sprite
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self.dynamic = arcade.SpriteList()
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self.dynamic.append(self.player)
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self.walls = wall_list
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def add_list(self,sprite_list):
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for sprite in sprite_list:
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self.dynamic.append(sprite)
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def can_move(self,obj,vec):
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new_pos = (obj.center_x + vec[0]*TILE_WIDTH//2,obj.center_y + vec[1]*TILE_HEIGHT//2)
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for wall in self.walls:
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if wall.position == new_pos:
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return False
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return True
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def update(self,delta_time):
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pass
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def draw(self):
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dr = arcade.SpriteList()
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for wall in self.walls:
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for obj in self.dynamic:
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if wall.position in [
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(obj.center_x-TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
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(obj.center_x+TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
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(obj.center_x,obj.center_y-TILE_HEIGHT)]:
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if not obj in dr:
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dr.append(obj)
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dr.append(wall)
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for obj in self.dynamic:
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if not obj in dr:
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dr.append(obj)
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dr.draw()
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def to_iso(tile_list):
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for tile in tile_list:
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col = tile.center_x//TILE_WIDTH
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row = tile.center_y//TILE_HEIGHT
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tile.center_x = tile.center_x - TILE_WIDTH//2 * (col-row)
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tile.center_y = tile.center_y - TILE_HEIGHT//2 * (col+row)
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return tile_list
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class Player(arcade.Sprite):
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def __init__(self,sprite,lookLeft=True,control=False):
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super().__init__()
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self.texture = sprite.texture
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self.lookLeft = lookLeft
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self.center_x = sprite.center_x
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self.center_y = sprite.center_y
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self.move_timer = 0
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def update(self,delta_time):
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self.move_timer += delta_time
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if self.move_timer >= 1:
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self.move_timer = 0
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way = randint(0,3)
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if way == 0:
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self.move(1,1,delta_time)
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elif way == 1:
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self.move(1,-1,delta_time)
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elif way == 2:
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self.move(-1,-1,delta_time)
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elif way == 3:
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self.move(-1,1,delta_time)
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super().update()
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def move(self,dx,dy,dt=1):
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self.lookLeft = False if self.change_x > 0 else True
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self.center_x = self.center_x + dx*TILE_WIDTH//2
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self.center_y = self.center_y + dy*TILE_HEIGHT//2
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if dx > 0 and self.lookLeft:
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self.texture = self.texture.flip_left_right()
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self.lookLeft = False
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elif dx < 0 and not self.lookLeft:
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self.texture = self.texture.flip_left_right()
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self.lookLeft = True
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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self.background_color = (100,100,200)
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self.move = (0,0)
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self.tilemap = arcade.load_tilemap('./assets/level1.tmx',scaling=1)
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self.flor = self.tilemap.sprite_lists["flor"]
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self.flor = to_iso(self.flor)
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self.walls = self.tilemap.sprite_lists["walls"]
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self.walls = to_iso(self.walls)
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objects = self.tilemap.sprite_lists["objects"]
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objects = to_iso(objects)
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self.enemys = arcade.SpriteList()
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for obj in objects:
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self.enemys.append(Player(obj))
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self.camera = arcade.Camera2D()
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objects = self.tilemap.sprite_lists["player"]
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objects = to_iso(objects)
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self.player = Player(objects[0],control=True)
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self.engine = Engine(self.player,self.walls)
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self.engine.add_list(self.enemys)
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def on_draw(self):
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self.clear()
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self.camera.use()
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self.flor.draw()
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self.engine.draw()
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#self.enemys.draw()
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def on_update(self,delta_time):
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self.camera.position = (self.player.center_x,self.player.center_y)
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self.engine.update(delta_time)
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#self.enemys.update(delta_time)
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def on_mouse_press(self,x,y,but,mod):
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world_point = self.camera.unproject((x,y))
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tile_col = world_point.x/TILE_WIDTH
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tile_row = world_point.y/TILE_HEIGHT
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sheet = arcade.load_spritesheet('./assets/tiles/64x64.png')
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textures = sheet.get_texture_grid((64,64),16,184)
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self.walls.append(
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arcade.Sprite(
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textures[165],
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center_x=world_point.x - world_point.x%(TILE_WIDTH//2),
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center_y=world_point.y - world_point.y%(TILE_HEIGHT//2)
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)
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)
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def on_key_press(self,key,mod):
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if key == arcade.key.W and self.engine.can_move(self.player,(1,1)):
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self.player.move(1,1)
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elif key == arcade.key.A and self.engine.can_move(self.player,(-1,1)):
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self.player.move(-1,1)
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elif key == arcade.key.S and self.engine.can_move(self.player,(-1,-1)):
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self.player.move(-1,-1)
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elif key == arcade.key.D and self.engine.can_move(self.player,(1,-1)):
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self.player.move(1,-1)
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if __name__ == '__main__':
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window = arcade.Window(
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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'Isometric game',
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fullscreen=SCREEN_FULL)
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view = MainView()
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window.show_view(view)
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arcade.run()
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@@ -1,14 +0,0 @@
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{
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"automappingRulesFile": "",
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"commands": [
|
||||
],
|
||||
"compatibilityVersion": 1100,
|
||||
"extensionsPath": "extensions",
|
||||
"folders": [
|
||||
"."
|
||||
],
|
||||
"properties": [
|
||||
],
|
||||
"propertyTypes": [
|
||||
]
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
{
|
||||
"activeFile": "assets/level1.tmx",
|
||||
"expandedProjectPaths": [
|
||||
],
|
||||
"fileStates": {
|
||||
"assets/level1.tmx": {
|
||||
"scale": 1,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 623.5,
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||||
"y": 417
|
||||
}
|
||||
},
|
||||
"assets/tiles/base.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
}
|
||||
},
|
||||
"last.imagePath": "C:/Users/laktionov/Downloads/TanksGame/arcade/assets/tiles",
|
||||
"map.lastUsedFormat": "tmx",
|
||||
"map.layerDataFormat": "1",
|
||||
"map.orientation": "2",
|
||||
"map.renderOrder": "2",
|
||||
"map.tileHeight": 64,
|
||||
"map.tileWidth": 64,
|
||||
"openFiles": [
|
||||
"assets/level1.tmx",
|
||||
"assets/tiles/base.tsx"
|
||||
],
|
||||
"project": "map.tiled-project",
|
||||
"recentFiles": [
|
||||
"assets/tiles/base.tsx",
|
||||
"assets/level1.tmx"
|
||||
],
|
||||
"tileset.lastUsedFormat": "tsx",
|
||||
"tileset.tileSize": {
|
||||
"height": 64,
|
||||
"width": 64
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
import arcade
|
||||
from random import randint
|
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|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
|
||||
self.key_up = False
|
||||
self.key_down = False
|
||||
self.key_left = False
|
||||
self.key_right = False
|
||||
|
||||
self.objects = arcade.SpriteList()
|
||||
for _ in range(10):
|
||||
self.objects.append(
|
||||
arcade.Sprite(
|
||||
':resources:/images/tiles/bomb.png',
|
||||
scale=0.5,
|
||||
center_x = randint(0,800),
|
||||
center_y = randint(0,800)
|
||||
)
|
||||
)
|
||||
self.engine.add_sprite_list(
|
||||
self.objects,
|
||||
mass=1,
|
||||
friction=0.0,
|
||||
elasticity=0.0,
|
||||
moment_of_inertia=float('inf'),
|
||||
damping=0.1
|
||||
)
|
||||
|
||||
self.walls = arcade.SpriteList()
|
||||
for i in range(15):
|
||||
for j in range(15):
|
||||
if i==0 or j==0 or i==12 or j==12:
|
||||
self.walls.append(
|
||||
arcade.Sprite(
|
||||
':resources:/images/tiles/brickBrown.png',
|
||||
scale=0.5,
|
||||
center_x = 32 + i*64,
|
||||
center_y = 32 + j*64
|
||||
)
|
||||
)
|
||||
self.engine.add_sprite_list(
|
||||
self.walls,
|
||||
body_type=arcade.PymunkPhysicsEngine.STATIC)
|
||||
|
||||
def on_update(self, delta_time):
|
||||
self.objects.update()
|
||||
for obj in self.objects:
|
||||
if self.key_up:
|
||||
self.engine.apply_force(obj,(0,100))
|
||||
if self.key_down:
|
||||
self.engine.apply_force(obj,(0,-100))
|
||||
if self.key_left:
|
||||
self.engine.apply_force(obj,(-100,0))
|
||||
if self.key_right:
|
||||
self.engine.apply_force(obj,(100,0))
|
||||
|
||||
self.engine.step(delta_time)
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.objects.draw()
|
||||
self.walls.draw()
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = True
|
||||
if key == arcade.key.S:
|
||||
self.key_down = True
|
||||
if key == arcade.key.A:
|
||||
self.key_left = True
|
||||
if key == arcade.key.D:
|
||||
self.key_right = True
|
||||
def on_key_release(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = False
|
||||
if key == arcade.key.S:
|
||||
self.key_down = False
|
||||
if key == arcade.key.A:
|
||||
self.key_left = False
|
||||
if key == arcade.key.D:
|
||||
self.key_right = False
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(800,800,'')
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||