1 Commits

Author SHA1 Message Date
laktionov-as f2e476f01f blank game 2026-06-22 17:42:45 +03:00
59 changed files with 277 additions and 924 deletions
+41
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+11
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+61
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<?xml version="1.0" encoding="UTF-8"?>
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+46
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[
{
"title":"Велопрокат",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
"iins":50,
"group":1
},
{
"title":"Пони-клуб",
"rent":20,
"h1":10,
"h2":30,
"h3":90,
"h4":10,
"mortage":30,
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},
{
"title":"Пони-клуб",
"rent":20,
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+34
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import arcade
import json
cards = list()
screen = (1280,768)
class Tile(arcade.Sprite):
ls = arcade.SpriteList()
def __init__(self,c):
super().__init__('./assets/blank.png', scale=1.0)
self.title = c['title']
self.text = arcade.Text(self.title,screen[0]//2,screen[1]//2,(0,0,0))
self.position = (screen[0]//2,screen[1]//2)
Tile.ls.append(self)
class MainView(arcade.View):
def __init__(self):
super().__init__()
#self.background = arcade.load_texture("./assets/pole.png")
with open('cards.json','r',encoding='utf-8') as f:
cards = json.loads(f.read())
for c in cards:
Tile(c)
def on_draw(self):
self.clear((100,100,200))
Tile.ls.draw()
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
screen = (window.width,window.height)
window.show_view(MainView())
arcade.run()
-4
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@@ -1,4 +0,0 @@
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<image source="tiles/gold.png" width="256" height="64"/>
</tileset>
-53
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-686
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"height":50,
"id":7,
"name":"player",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":50,
"x":0,
"y":0
}],
"nextlayerid":11,
"nextobjectid":36,
"orientation":"orthogonal",
"renderorder":"left-down",
"tiledversion":"1.12.1",
"tileheight":128,
"tilesets":[
{
"firstgid":1,
"source":"tiles.tsx"
},
{
"firstgid":157,
"source":"slimeBlock.tsx"
},
{
"firstgid":158,
"source":"gold.tsx"
}],
"tilewidth":128,
"type":"map",
"version":"1.10",
"width":50
}
+26
View File
@@ -0,0 +1,26 @@
import arcade
from menu import MainMenu
class LogoView(arcade.View):
def __init__(self):
super().__init__()
self.screen = (self.window.width,self.window.height)
self.logo = arcade.Sprite('./assets/logo.png',scale=1.0)
self.logo.position = (self.screen[0]//2,self.screen[1]//2)
self.logo.alpha = 0
self.logo.onshow = True
self.spl = arcade.SpriteList()
self.spl.append(self.logo)
def on_update(self,delta_time):
if self.logo.onshow:
self.logo.alpha += 127*delta_time
if self.logo.alpha >= 255:
self.logo.onshow = False
else:
self.logo.alpha -= 127*delta_time
if self.logo.alpha <= 0:
self.window.show_view(MainMenu())
def on_draw(self):
self.clear()
self.spl.draw()
+3 -173
View File
@@ -1,177 +1,7 @@
import arcade
from random import randint
from logo import LogoView
SCREEN_WIDTH = 1920
SCREEN_HEIGHT = 1024
GRAVITY = 1
class Player(arcade.SpriteList):
def __init__(self,sp):
super().__init__()
self.sprite = sp[0]
self.append(self.sprite)
self.damage_cooldown = 0
self.visible = True
def draw(self):
if self.damage_cooldown > 0:
self.damage_cooldown -= 1
self.visible = not self.visible
else:
self.visible = True
if self.visible:
super().draw()
def update(self,delta_time):
if self.damage_cooldown > 0:
self.damage_cooldown -= 1
super().update()
def damage(self,cooldown):
self.damage_cooldown = cooldown
class Coin(arcade.Sprite):
#Подготовка текстур для анимации
coin_texture = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
coin_texture_reverse = coin_texture[1:-1]
coin_texture_reverse.reverse()
coin_texture.extend(coin_texture_reverse)
del coin_texture_reverse
sprite_list = arcade.SpriteList()
texture_list = coin_texture
del coin_texture
def __init__(self,sprite):
super().__init__(sprite.textures[0],scale=sprite.scale)
self.center_x = sprite.center_x
self.center_y = sprite.center_y
self.cur_texture = randint(0,len(Coin.texture_list))
self.texture_timer = 0
for tex in Coin.texture_list:
self.append_texture(tex)
Coin.sprite_list.append(self)
def update(self, delta_time):
self.texture_timer += delta_time
if self.texture_timer >= 0.2:
self.texture_timer = 0
self.cur_texture += 1
if self.cur_texture > len(Coin.texture_list):
self.cur_texture = 0
self.set_texture(self.cur_texture)
def collision(self):
Coin.sprite_list.remove(self)
@classmethod
def draw(cls):
cls.sprite_list.draw()
@classmethod
def update_list(cls):
cls.sprite_list.update()
class Enemy(arcade.Sprite):
sprite_list = arcade.SpriteList()
def __init__(self,sprite):
super().__init__(sprite.texture,scale=sprite.scale)
self.center_x = sprite.center_x
self.center_y = sprite.center_y
self.angle = sprite.angle
Enemy.sprite_list.append(self)
def collision(self):
pass
@classmethod
def draw(cls):
cls.sprite_list.draw()
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
self.key_up = False
self.key_down = False
self.key_left = False
self.key_right = False
self.tile_map = arcade.load_tilemap('./level1.tmj',scaling=0.5)
#Стены
self.walls = self.tile_map.sprite_lists["map"]
#Фоновые тайлы
self.background = self.tile_map.sprite_lists["back"]
#Объекты монеток
for coin in self.tile_map.sprite_lists["coins"]:
Coin(coin)
#Объекты врагов
for enemy in self.tile_map.sprite_lists["enemy"]:
Enemy(enemy)
#Объект игрока
self.player = Player(self.tile_map.sprite_lists["player"])
#Подключаем физику только для стен и гравитации
self.engine = arcade.PhysicsEnginePlatformer(
player_sprite=self.player.sprite,
gravity_constant=GRAVITY,
walls=self.walls
)
#Создаем камеру
self.camera = arcade.Camera2D()
def on_update(self, delta_time):
if self.key_up and self.engine.can_jump():
self.engine.jump(20)
if self.key_left:
self.player.sprite.change_x = -10
elif self.key_right:
self.player.sprite.change_x = 10
else:
self.player.sprite.change_x = 0
#self.player.update(delta_time)
self.engine.update()
#Перемещение камеры на игрока
screen_center_x, screen_center_y = self.player.sprite.position
if screen_center_x < self.camera.viewport_width/2:
screen_center_x = self.camera.viewport_width/2
if screen_center_y < self.camera.viewport_height/2:
screen_center_y = self.camera.viewport_height/2
if screen_center_x > (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2:
screen_center_x = (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2
self.camera.position = screen_center_x,screen_center_y
#Анимация монеток
Coin.update_list()
#Подбор монеток при колизии
colls = arcade.check_for_collision_with_list(self.player.sprite,Coin.sprite_list)
for coin in colls:
coin.collision()
#Столкновения с врагами
colls = arcade.check_for_collision_with_list(self.player.sprite,Enemy.sprite_list)
for enemy in colls:
enemy.collision()
self.player.damage(10)
def on_draw(self):
self.clear()
self.camera.use()
self.background.draw()
Enemy.draw()
Coin.draw()
self.player.draw()
self.walls.draw()
def on_key_press(self,key,mod):
if key == arcade.key.W:
self.key_up = True
if key == arcade.key.S:
self.key_down = True
if key == arcade.key.A:
self.key_left = True
if key == arcade.key.D:
self.key_right = True
def on_key_release(self,key,mod):
if key == arcade.key.W:
self.key_up = False
if key == arcade.key.S:
self.key_down = False
if key == arcade.key.A:
self.key_left = False
if key == arcade.key.D:
self.key_right = False
if __name__ == '__main__':
window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Geometry dash!',fullscreen=True)
view = MainView()
window.show_view(view)
window = arcade.Window(fullscreen=True)
window.show_view(LogoView())
arcade.run()
+55
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@@ -0,0 +1,55 @@
import arcade
from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
from game import MainView
class MainMenu(arcade.View):
def __init__(self):
super().__init__()
self.ui = UIManager()
grid = UIGridLayout(
column_count=1,
row_count=4,
size_hint=(0, 0),
vertical_spacing=10,
horizontal_spacing=10,
)
anchor = self.ui.add(UIAnchorLayout(children=[grid]))
normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
button_start = grid.add(UITextureButton(
text = "Start",
texture=normal,
texture_hovered=hover,
texture_pressed=press
),row=0,column=0)
button_exit = grid.add(UITextureButton(
text = "Exit",
texture=normal,
texture_hovered=hover,
texture_pressed=press
),row=1,column=0)
@button_start.event('on_click')
def on_click(event):
self.window.show_view(MainView())
@button_exit.event('on_click')
def on_click(event):
self.window.close()
def on_show_view(self):
self.ui.enable()
def on_hide_view(self):
self.ui.disable()
def on_draw(self):
self.clear((100,100,200))
self.ui.draw()
if __name__ == '__main__':
window = arcade.Window(fullscreen=True)
window.show_view(MainMenu())
arcade.run()
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="slimeBlock" tilewidth="128" tileheight="128" tilecount="1" columns="1">
<image source="./tiles/slimeBlock.png" width="128" height="128"/>
</tileset>
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="tiles" tilewidth="128" tileheight="128" tilecount="156" columns="13">
<image source="./tiles/tiles.png" width="1664" height="1536"/>
</tileset>
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