7 Commits

34 changed files with 252 additions and 91 deletions
+2
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@@ -174,3 +174,5 @@ cython_debug/
# PyPI configuration file
.pypirc
# Tiled
.tiled-session
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.12.1" orientation="isometric" renderorder="left-down" width="30" height="20" tilewidth="64" tileheight="32" infinite="0" nextlayerid="5" nextobjectid="1">
<tileset firstgid="1" source="tiles/base.tsx"/>
<layer id="2" name="flor" width="30" height="20">
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</data>
</layer>
<layer id="1" name="walls" width="30" height="20">
<data encoding="base64">
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</data>
</layer>
<layer id="3" name="objects" width="30" height="20">
<data encoding="base64">
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</data>
</layer>
<layer id="4" name="player" width="30" height="20">
<data encoding="base64">
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</data>
</layer>
</map>
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="base" tilewidth="64" tileheight="64" tilecount="192" columns="16">
<image source="64x64.png" width="1024" height="768"/>
</tileset>
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{
"expandedProjectPaths": [
"."
],
"openFiles": [
"level1.tmj",
"tiles.tsx",
"slimeBlock.tsx",
"gold.tsx"
],
"recentFiles": [
"gold.tsx",
"slimeBlock.tsx",
"tiles.tsx",
"level1.tmj"
]
}
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import arcade
from random import randint
SCREEN_WIDTH = 1920
SCREEN_HEIGHT = 1280
SCREEN_FULL = True
TILE_WIDTH = 64
TILE_HEIGHT = 32
class Engine:
def __init__(self,player_sprite,wall_list):
self.player = player_sprite
self.dynamic = arcade.SpriteList()
self.dynamic.append(self.player)
self.walls = wall_list
def add_list(self,sprite_list):
for sprite in sprite_list:
self.dynamic.append(sprite)
def can_move(self,obj,vec):
new_pos = (obj.center_x + vec[0]*TILE_WIDTH//2,obj.center_y + vec[1]*TILE_HEIGHT//2)
for wall in self.walls:
if wall.position == new_pos:
return False
return True
def update(self,delta_time):
pass
def draw(self):
dr = arcade.SpriteList()
for wall in self.walls:
for obj in self.dynamic:
if wall.position in [
(obj.center_x-TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
(obj.center_x+TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
(obj.center_x,obj.center_y-TILE_HEIGHT)]:
if not obj in dr:
dr.append(obj)
dr.append(wall)
for obj in self.dynamic:
if not obj in dr:
dr.append(obj)
dr.draw()
def to_iso(tile_list):
for tile in tile_list:
col = tile.center_x//TILE_WIDTH
row = tile.center_y//TILE_HEIGHT
tile.center_x = tile.center_x - TILE_WIDTH//2 * (col-row)
tile.center_y = tile.center_y - TILE_HEIGHT//2 * (col+row)
return tile_list
class Player(arcade.Sprite):
def __init__(self,sprite,lookLeft=True,control=False):
super().__init__()
self.texture = sprite.texture
self.lookLeft = lookLeft
self.center_x = sprite.center_x
self.center_y = sprite.center_y
self.move_timer = 0
def update(self,delta_time):
self.move_timer += delta_time
if self.move_timer >= 1:
self.move_timer = 0
way = randint(0,3)
if way == 0:
self.move(1,1,delta_time)
elif way == 1:
self.move(1,-1,delta_time)
elif way == 2:
self.move(-1,-1,delta_time)
elif way == 3:
self.move(-1,1,delta_time)
super().update()
def move(self,dx,dy,dt=1):
self.lookLeft = False if self.change_x > 0 else True
self.center_x = self.center_x + dx*TILE_WIDTH//2
self.center_y = self.center_y + dy*TILE_HEIGHT//2
if dx > 0 and self.lookLeft:
self.texture = self.texture.flip_left_right()
self.lookLeft = False
elif dx < 0 and not self.lookLeft:
self.texture = self.texture.flip_left_right()
self.lookLeft = True
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
self.move = (0,0)
self.tilemap = arcade.load_tilemap('./assets/level1.tmx',scaling=1)
self.flor = self.tilemap.sprite_lists["flor"]
self.flor = to_iso(self.flor)
self.walls = self.tilemap.sprite_lists["walls"]
self.walls = to_iso(self.walls)
objects = self.tilemap.sprite_lists["objects"]
objects = to_iso(objects)
self.enemys = arcade.SpriteList()
for obj in objects:
self.enemys.append(Player(obj))
self.camera = arcade.Camera2D()
objects = self.tilemap.sprite_lists["player"]
objects = to_iso(objects)
self.player = Player(objects[0],control=True)
self.engine = Engine(self.player,self.walls)
self.engine.add_list(self.enemys)
def on_draw(self):
self.clear()
self.camera.use()
self.flor.draw()
self.engine.draw()
#self.enemys.draw()
def on_update(self,delta_time):
self.camera.position = (self.player.center_x,self.player.center_y)
self.engine.update(delta_time)
#self.enemys.update(delta_time)
def on_mouse_press(self,x,y,but,mod):
world_point = self.camera.unproject((x,y))
tile_col = world_point.x/TILE_WIDTH
tile_row = world_point.y/TILE_HEIGHT
sheet = arcade.load_spritesheet('./assets/tiles/64x64.png')
textures = sheet.get_texture_grid((64,64),16,184)
self.walls.append(
arcade.Sprite(
textures[165],
center_x=world_point.x - world_point.x%(TILE_WIDTH//2),
center_y=world_point.y - world_point.y%(TILE_HEIGHT//2)
)
)
def on_key_press(self,key,mod):
if key == arcade.key.W and self.engine.can_move(self.player,(1,1)):
self.player.move(1,1)
elif key == arcade.key.A and self.engine.can_move(self.player,(-1,1)):
self.player.move(-1,1)
elif key == arcade.key.S and self.engine.can_move(self.player,(-1,-1)):
self.player.move(-1,-1)
elif key == arcade.key.D and self.engine.can_move(self.player,(1,-1)):
self.player.move(1,-1)
if __name__ == '__main__':
window = arcade.Window(
SCREEN_WIDTH,
SCREEN_HEIGHT,
'Isometric game',
fullscreen=SCREEN_FULL)
view = MainView()
window.show_view(view)
arcade.run()
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{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}
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{
"activeFile": "assets/level1.tmx",
"expandedProjectPaths": [
],
"fileStates": {
"assets/level1.tmx": {
"scale": 1,
"selectedLayer": 1,
"viewCenter": {
"x": 623.5,
"y": 417
}
},
"assets/tiles/base.tsx": {
"scaleInDock": 1,
"scaleInEditor": 1
}
},
"last.imagePath": "C:/Users/laktionov/Downloads/TanksGame/arcade/assets/tiles",
"map.lastUsedFormat": "tmx",
"map.layerDataFormat": "1",
"map.orientation": "2",
"map.renderOrder": "2",
"map.tileHeight": 64,
"map.tileWidth": 64,
"openFiles": [
"assets/level1.tmx",
"assets/tiles/base.tsx"
],
"project": "map.tiled-project",
"recentFiles": [
"assets/tiles/base.tsx",
"assets/level1.tmx"
],
"tileset.lastUsedFormat": "tsx",
"tileset.tileSize": {
"height": 64,
"width": 64
}
}
-91
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@@ -1,91 +0,0 @@
import arcade
from random import randint
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
self.key_up = False
self.key_down = False
self.key_left = False
self.key_right = False
self.objects = arcade.SpriteList()
for _ in range(10):
self.objects.append(
arcade.Sprite(
':resources:/images/tiles/bomb.png',
scale=0.5,
center_x = randint(0,800),
center_y = randint(0,800)
)
)
self.engine.add_sprite_list(
self.objects,
mass=1,
friction=0.0,
elasticity=0.0,
moment_of_inertia=float('inf'),
damping=0.1
)
self.walls = arcade.SpriteList()
for i in range(15):
for j in range(15):
if i==0 or j==0 or i==12 or j==12:
self.walls.append(
arcade.Sprite(
':resources:/images/tiles/brickBrown.png',
scale=0.5,
center_x = 32 + i*64,
center_y = 32 + j*64
)
)
self.engine.add_sprite_list(
self.walls,
body_type=arcade.PymunkPhysicsEngine.STATIC)
def on_update(self, delta_time):
self.objects.update()
for obj in self.objects:
if self.key_up:
self.engine.apply_force(obj,(0,100))
if self.key_down:
self.engine.apply_force(obj,(0,-100))
if self.key_left:
self.engine.apply_force(obj,(-100,0))
if self.key_right:
self.engine.apply_force(obj,(100,0))
self.engine.step(delta_time)
def on_draw(self):
self.clear()
self.objects.draw()
self.walls.draw()
def on_key_press(self,key,mod):
if key == arcade.key.W:
self.key_up = True
if key == arcade.key.S:
self.key_down = True
if key == arcade.key.A:
self.key_left = True
if key == arcade.key.D:
self.key_right = True
def on_key_release(self,key,mod):
if key == arcade.key.W:
self.key_up = False
if key == arcade.key.S:
self.key_down = False
if key == arcade.key.A:
self.key_left = False
if key == arcade.key.D:
self.key_right = False
if __name__ == '__main__':
window = arcade.Window(800,800,'')
view = MainView()
window.show_view(view)
arcade.run()