1 Commits

Author SHA1 Message Date
laktionov-as fb5a01b0b7 Основы игры и анимация 2026-05-31 13:26:18 +03:00
8 changed files with 138 additions and 211 deletions
+14
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{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}
+37
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{
"Map/SizeTest": {
"height": 4300,
"width": 2
},
"activeFile": "assets/level1.tmx",
"expandedProjectPaths": [
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"fileStates": {
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"viewCenter": {
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"scaleInDock": 1,
"scaleInEditor": 1
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"last.imagePath": "C:/Users/User/Downloads/git/arcade/assets/tiles",
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"map.renderOrder": null,
"openFiles": [
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"project": "Game.tiled-project",
"recentFiles": [
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"assets/level1.tmx"
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"tileset.lastUsedFormat": "tsx"
}
+9
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-down" width="30" height="20" tilewidth="32" tileheight="32" infinite="0" nextlayerid="3" nextobjectid="1">
<tileset firstgid="1" source="tiles/terrain_atlas.tsx"/>
<layer id="2" name="flor" width="30" height="20">
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+4
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.2" name="terrain_atlas" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
<image source="terrain_atlas.png" width="1024" height="1024"/>
</tileset>
+61 -198
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@@ -1,220 +1,83 @@
import arcade
from random import randint
import numpy as np
SCREEN_SIZE = (800,600)
TICK_TIME = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
class Wolf(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=5, color=arcade.color.RED)
if parent:
self.center_x = parent.center_x
self.center_y = parent.center_y
class Player(arcade.Sprite):
def __init__(self):
super().__init__(
':resources:/images/animated_characters/female_adventurer/femaleAdventurer_idle.png',
scale = 1
)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
#self.texture_left = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
class Object(arcade.Sprite):
def __init__(self,x,y):
super().__init__()
self.textures = arcade.SpriteSheet('./assets/tiles/BODY_animation.png').get_texture_grid((64,64),8,8)
self.center_x = x
self.center_y = y
self.cur_texture = 0
self.set_texture(self.cur_texture)
self.timer = 0
def update(self,delta_time):
self.timer += delta_time
if self.timer >= 0.5:
if self.cur_texture >= len(self.textures)-1:
self.cur_texture = 0
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.age_to_bride = 3
self.health = 30
self.speed = 8
self.move_target = 0
self.target_timer = 0
Wolf.ls.append(self)
@classmethod
def update(cls):
if len(cls.ls) == 0:
Wolf()
for e in cls.ls:
e.age += 1
if e.age >= 30:
cls.ls.remove(e)
continue
if e.health >= 50 and e.age_to_bride < e.age:
Wolf(e)
e.health -= 30
hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
for c in hit_cow:
e.health += c.health
Cow.ls.remove(c)
else:
if e.target_timer <= 0:
e.move_target = Cow.get_near(e.center_x,e.center_y)
e.target_timer = 3
if e.move_target:
vec = cls.get_vector(e.center_x,e.move_target.center_x,
e.center_y,e.move_target.center_y)
new_x = e.center_x + vec[0]*e.speed
new_y = e.center_y + vec[1]*e.speed
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
e.center_x = new_x
e.center_y = new_y
e.health -= 1
if e.health <= 0:
cls.ls.remove(e)
@classmethod
def draw(cls):
cls.ls.draw()
@staticmethod
def get_vector(src_x,target_x,src_y,target_y):
source = np.array([src_x, src_y])
target = np.array([target_x, target_y])
direction = target - source
length = np.linalg.norm(direction)
return direction / length
self.cur_texture += 1
self.timer = 0
self.set_texture(self.cur_texture)
class Cow(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=5, color=arcade.color.BROWN)
if parent:
self.center_x = parent.center_x
self.center_y = parent.center_y
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.age_to_bride = 3
self.health = 30
self.speed = 5
self.move_target = 0
self.target_timer = 0
Cow.ls.append(self)
@classmethod
def get_near(cls,x,y):
dist_list = list()
for e in cls.ls:
dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
dist_list.sort(key=lambda x: x[1])
if len(dist_list) == 0:
return None
return dist_list[0][0]
@classmethod
def update(cls):
if len(cls.ls) == 0:
Cow()
for c in cls.ls:
c.age += 1
if c.age >= 30:
cls.ls.remove(c)
continue
if c.health >= 50 and c.age_to_bride < c.age:
Cow(c)
c.health -= 30
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
for p in hit_plant:
c.health += p.width
Plant.ls.remove(p)
else:
if c.target_timer <= 0:
c.move_target = Plant.get_near(c.center_x,c.center_y)
c.target_timer = 5
if c.move_target:
vec = cls.get_vector(c.center_x,c.move_target.center_x,
c.center_y,c.move_target.center_y)
new_x = c.center_x + vec[0]*randint(0,c.speed)
new_y = c.center_y + vec[1]*randint(0,c.speed)
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
c.center_x = new_x
c.center_y = new_y
c.health -= 1
if c.health <= 0:
cls.ls.remove(c)
@classmethod
def draw(cls):
cls.ls.draw()
@staticmethod
def get_vector(src_x,target_x,src_y,target_y):
source = np.array([src_x, src_y])
target = np.array([target_x, target_y])
direction = target - source
length = np.linalg.norm(direction)
return direction / length
class Plant(arcade.SpriteCircle):
ls = arcade.SpriteList()
def __init__(self,parent=None):
super().__init__(radius=1, color=arcade.color.GREEN)
if parent:
self.center_x = parent.center_x + randint(-parent.fly_distance,parent.fly_distance)
self.center_y = parent.center_y + randint(-parent.fly_distance,parent.fly_distance)
else:
self.center_x = randint(1,SCREEN_SIZE[0])
self.center_y = randint(1,SCREEN_SIZE[1])
self.age = 0
self.fly_distance = 100
self.age_to_plant = 10
if not arcade.check_for_collision_with_list(self,Plant.ls) and 0 < self.center_x < SCREEN_SIZE[0] and 0 < self.center_y < SCREEN_SIZE[1]:
Plant.ls.append(self)
@classmethod
def get_near(cls,x,y):
dist_list = list()
for p in cls.ls:
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
dist_list.sort(key=lambda x: x[1])
if len(dist_list) == 0:
return None
if len(dist_list) < 3:
return dist_list[0][0]
return dist_list[randint(0,3)][0]
@classmethod
def update(cls):
for p in cls.ls:
p.age += 1
hit_list = arcade.check_for_collision_with_list(p,cls.ls)
if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
p.width += 2
p.height += 2
else:
for h in hit_list:
if p.width < h.width:
cls.ls.remove(p)
break
if p.age >= p.age_to_plant:
Plant(p)
@classmethod
def draw(cls):
cls.ls.draw()
for p in cls.ls:
p.draw_hit_box()
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
Plant()
self.time = 0
self.cur_time = 0
self.text = None
self.player = Player()
self.sprite_list = arcade.SpriteList()
self.sprite_list.append(self.player)
self.sprite_list.append(Object(100,50))
self.tilemap = arcade.load_tilemap('./assets/level1.tmx', scaling=1)
self.flor_list = self.tilemap.sprite_lists["flor"]
def on_update(self,delta_time):
self.cur_time += delta_time
if self.cur_time >= TICK_TIME:
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
Plant.update()
Cow.update()
Wolf.update()
self.time += 1
self.cur_time = 0
self.sprite_list.update()
def on_draw(self):
self.clear()
Plant.draw()
Cow.draw()
Wolf.draw()
self.flor_list.draw()
arcade.draw_circle_filled(400,300,100,(255,255,0))
arcade.draw_circle_filled(350,330,20,(0,0,0))
arcade.draw_arc_outline(400,280,150,100,(0,0,0),200,340,10)
self.sprite_list.draw()
arcade.draw_circle_filled(450,330,20,(0,0,0))
def on_key_press(self,key,mod):
if key == arcade.key.A:
self.player.change_x = -5
elif key == arcade.key.D:
self.player.change_x = 5
elif key == arcade.key.W:
self.player.change_y = 5
elif key == arcade.key.S:
self.player.change_y = -5
def on_key_release(self,key,mod):
if key == arcade.key.A or key == arcade.key.D:
self.player.change_x = 0
if key == arcade.key.W or key == arcade.key.S:
self.player.change_y = 0
if __name__ == '__main__':
window = arcade.Window(*SCREEN_SIZE,"Игра про жизнь")
window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Игра с видом сверху')
view = MainView()
window.show_view(view)
arcade.run()