Add wolfs
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@@ -5,6 +5,69 @@ import numpy as np
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SCREEN_SIZE = (800,600)
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TICK_TIME = 0.5
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class Wolf(arcade.SpriteCircle):
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ls = arcade.SpriteList()
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def __init__(self,parent=None):
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super().__init__(radius=5, color=arcade.color.RED)
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if parent:
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self.center_x = parent.center_x
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self.center_y = parent.center_y
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else:
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self.center_x = randint(1,SCREEN_SIZE[0])
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self.center_y = randint(1,SCREEN_SIZE[1])
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self.age = 0
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self.age_to_bride = 3
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self.health = 30
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self.speed = 8
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self.move_target = 0
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self.target_timer = 0
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Wolf.ls.append(self)
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@classmethod
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def update(cls):
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if len(cls.ls) == 0:
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Wolf()
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for e in cls.ls:
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e.age += 1
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if e.age >= 30:
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cls.ls.remove(e)
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continue
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if e.health >= 50 and e.age_to_bride < e.age:
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Wolf(e)
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e.health -= 30
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hit_cow = arcade.check_for_collision_with_list(e,Cow.ls)
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for c in hit_cow:
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e.health += c.health
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Cow.ls.remove(c)
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else:
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if e.target_timer <= 0:
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e.move_target = Cow.get_near(e.center_x,e.center_y)
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e.target_timer = 3
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if e.move_target:
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vec = cls.get_vector(e.center_x,e.move_target.center_x,
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e.center_y,e.move_target.center_y)
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new_x = e.center_x + vec[0]*e.speed
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new_y = e.center_y + vec[1]*e.speed
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if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
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e.center_x = new_x
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e.center_y = new_y
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e.health -= 1
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if e.health <= 0:
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cls.ls.remove(e)
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@classmethod
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def draw(cls):
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cls.ls.draw()
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@staticmethod
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def get_vector(src_x,target_x,src_y,target_y):
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source = np.array([src_x, src_y])
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target = np.array([target_x, target_y])
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direction = target - source
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length = np.linalg.norm(direction)
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return direction / length
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class Cow(arcade.SpriteCircle):
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ls = arcade.SpriteList()
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def __init__(self,parent=None):
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@@ -23,20 +86,31 @@ class Cow(arcade.SpriteCircle):
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self.target_timer = 0
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Cow.ls.append(self)
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@classmethod
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def get_near(cls,x,y):
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dist_list = list()
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for e in cls.ls:
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dist_list.append((e,((e.center_x - x)**2 + (e.center_y - y)**2)**0.5))
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dist_list.sort(key=lambda x: x[1])
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if len(dist_list) == 0:
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return None
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return dist_list[0][0]
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@classmethod
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def update(cls):
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if len(cls.ls) == 0:
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Cow()
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for c in cls.ls:
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c.age += 1
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if c.age >= 30:
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cls.ls.remove(c)
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if len(cls.ls) == 0:
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Cow()
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continue
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if c.health >= 50 and c.age_to_bride < c.age:
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Cow(c)
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c.health -= 30
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hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
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for p in hit_plant:
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c.health += p.width
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if c.health >= 50 and c.age_to_bride < c.age:
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Cow(c)
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c.health -= 30
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Plant.ls.remove(p)
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else:
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if c.target_timer <= 0:
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@@ -57,8 +131,6 @@ class Cow(arcade.SpriteCircle):
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@classmethod
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def draw(cls):
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cls.ls.draw()
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for p in cls.ls:
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p.draw_hit_box()
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@staticmethod
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def get_vector(src_x,target_x,src_y,target_y):
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source = np.array([src_x, src_y])
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@@ -89,21 +161,24 @@ class Plant(arcade.SpriteCircle):
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for p in cls.ls:
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dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
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dist_list.sort(key=lambda x: x[1])
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if len(dist_list) == 0:
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return None
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if len(dist_list) < 3:
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return dist_list[0][0]
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return dist_list[randint(0,3)][0]
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@classmethod
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def update(cls):
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for p in cls.ls:
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p.age += 1
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if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1]:
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hit_list = arcade.check_for_collision_with_list(p,cls.ls)
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if not hit_list:
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p.width += 2
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p.height += 2
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else:
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for h in hit_list:
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if p.width < h.width:
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cls.ls.remove(p)
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break
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hit_list = arcade.check_for_collision_with_list(p,cls.ls)
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if p.center_x - p.width//2 > 0 and p.center_x + p.width//2 < SCREEN_SIZE[0] and p.center_y - p.height//2 > 0 and p.center_y + p.width//2 < SCREEN_SIZE[1] and not hit_list:
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p.width += 2
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p.height += 2
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else:
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for h in hit_list:
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if p.width < h.width:
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cls.ls.remove(p)
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break
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if p.age >= p.age_to_plant:
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Plant(p)
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@classmethod
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@@ -127,17 +202,15 @@ class MainView(arcade.View):
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print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
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Plant.update()
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Cow.update()
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Wolf.update()
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self.time += 1
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self.cur_time = 0
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if self.time == 30:
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Cow()
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#self.text = arcade.Text(f'Time: {self.time}',20,100,(255,255,255))
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def on_draw(self):
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self.clear()
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Plant.draw()
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Cow.draw()
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#self.text.draw()
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Wolf.draw()
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if __name__ == '__main__':
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