blank game
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import arcade
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from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout
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from game import MainView
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class MainMenu(arcade.View):
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def __init__(self):
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super().__init__()
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self.ui = UIManager()
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grid = UIGridLayout(
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column_count=1,
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row_count=4,
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size_hint=(0, 0),
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vertical_spacing=10,
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horizontal_spacing=10,
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)
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anchor = self.ui.add(UIAnchorLayout(children=[grid]))
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normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png")
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hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png")
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press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png")
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button_start = grid.add(UITextureButton(
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text = "Start",
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texture=normal,
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texture_hovered=hover,
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texture_pressed=press
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),row=0,column=0)
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button_exit = grid.add(UITextureButton(
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text = "Exit",
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texture=normal,
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texture_hovered=hover,
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texture_pressed=press
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),row=1,column=0)
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@button_start.event('on_click')
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def on_click(event):
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self.window.show_view(MainView())
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@button_exit.event('on_click')
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def on_click(event):
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self.window.close()
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def on_show_view(self):
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self.ui.enable()
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def on_hide_view(self):
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self.ui.disable()
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def on_draw(self):
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self.clear((100,100,200))
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self.ui.draw()
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if __name__ == '__main__':
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window = arcade.Window(fullscreen=True)
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window.show_view(MainMenu())
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arcade.run()
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