Начало игры

This commit is contained in:
2026-05-27 16:14:35 +03:00
parent cdfe4ddf1f
commit e543a298ab
12 changed files with 896 additions and 91 deletions
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"tilewidth":128,
"type":"map",
"version":"1.10",
"width":50
}
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import arcade
from random import randint
SCREEN_WIDTH = 1920
SCREEN_HEIGHT = 1024
GRAVITY = 1
class Player(arcade.SpriteList):
def __init__(self,sp):
super().__init__()
self.sprite = sp[0]
self.append(self.sprite)
def draw(self):
super().draw()
def update(self):
super().update()
coin_texture = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
coin_texture_reverse = coin_texture[1:-1]
coin_texture_reverse.reverse()
coin_texture.extend(coin_texture_reverse)
coin_texture_reverse = None
class Coin(arcade.Sprite):
sprite_list = arcade.SpriteList()
texture_list = coin_texture
def __init__(self,sprite):
super().__init__(sprite.textures[0],scale=sprite.scale)
self.center_x = sprite.center_x
self.center_y = sprite.center_y
self.cur_texture = randint(0,len(Coin.texture_list))
self.texture_timer = 0
for tex in Coin.texture_list:
self.append_texture(tex)
Coin.sprite_list.append(self)
def update(self, delta_time):
self.texture_timer += delta_time
if self.texture_timer >= 0.2:
self.texture_timer = 0
self.cur_texture += 1
if self.cur_texture > len(Coin.texture_list):
self.cur_texture = 0
self.set_texture(self.cur_texture)
def collision(self):
Coin.sprite_list.remove(self)
@classmethod
def draw(cls):
cls.sprite_list.draw()
@classmethod
def update_list(cls):
cls.sprite_list.update()
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
self.key_up = False
self.key_down = False
self.key_left = False
self.key_right = False
self.tile_map = arcade.load_tilemap('./level1.tmj',scaling=0.5)
self.walls = self.tile_map.sprite_lists["map"]
self.background = self.tile_map.sprite_lists["back"]
for coin in self.tile_map.sprite_lists["coins"]:
Coin(coin)
self.player = Player(self.tile_map.sprite_lists["player"])
self.engine = arcade.PhysicsEnginePlatformer(
player_sprite=self.player.sprite,
gravity_constant=GRAVITY,
walls=self.walls
)
self.engine.allow_multi_jump = False
self.camera = arcade.Camera2D()
def on_update(self, delta_time):
if self.key_up and self.engine.can_jump():
self.engine.jump(20)
if self.key_left:
self.player.sprite.change_x = -10
elif self.key_right:
self.player.sprite.change_x = 10
else:
self.player.sprite.change_x = 0
self.engine.update()
screen_center_x, screen_center_y = self.player.sprite.position
if screen_center_x < self.camera.viewport_width/2:
screen_center_x = self.camera.viewport_width/2
if screen_center_y < self.camera.viewport_height/2:
screen_center_y = self.camera.viewport_height/2
if screen_center_x > (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2:
screen_center_x = (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2
self.camera.position = screen_center_x,screen_center_y
Coin.update_list()
colls = arcade.check_for_collision_with_list(self.player.sprite,Coin.sprite_list)
for coin in colls:
coin.collision()
def on_draw(self):
self.clear()
self.camera.use()
self.background.draw()
Coin.draw()
self.player.draw()
self.walls.draw()
def on_key_press(self,key,mod):
if key == arcade.key.W:
self.key_up = True
if key == arcade.key.S:
self.key_down = True
if key == arcade.key.A:
self.key_left = True
if key == arcade.key.D:
self.key_right = True
def on_key_release(self,key,mod):
if key == arcade.key.W:
self.key_up = False
if key == arcade.key.S:
self.key_down = False
if key == arcade.key.A:
self.key_left = False
if key == arcade.key.D:
self.key_right = False
if __name__ == '__main__':
window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Geometry dash!',fullscreen=True)
view = MainView()
window.show_view(view)
arcade.run()
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import arcade
from random import randint
class MainView(arcade.View):
def __init__(self):
super().__init__()
self.background_color = (100,100,200)
self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
self.key_up = False
self.key_down = False
self.key_left = False
self.key_right = False
self.objects = arcade.SpriteList()
for _ in range(10):
self.objects.append(
arcade.Sprite(
':resources:/images/tiles/bomb.png',
scale=0.5,
center_x = randint(0,800),
center_y = randint(0,800)
)
)
self.engine.add_sprite_list(
self.objects,
mass=1,
friction=0.0,
elasticity=0.0,
moment_of_inertia=float('inf'),
damping=0.1
)
self.walls = arcade.SpriteList()
for i in range(15):
for j in range(15):
if i==0 or j==0 or i==12 or j==12:
self.walls.append(
arcade.Sprite(
':resources:/images/tiles/brickBrown.png',
scale=0.5,
center_x = 32 + i*64,
center_y = 32 + j*64
)
)
self.engine.add_sprite_list(
self.walls,
body_type=arcade.PymunkPhysicsEngine.STATIC)
def on_update(self, delta_time):
self.objects.update()
for obj in self.objects:
if self.key_up:
self.engine.apply_force(obj,(0,100))
if self.key_down:
self.engine.apply_force(obj,(0,-100))
if self.key_left:
self.engine.apply_force(obj,(-100,0))
if self.key_right:
self.engine.apply_force(obj,(100,0))
self.engine.step(delta_time)
def on_draw(self):
self.clear()
self.objects.draw()
self.walls.draw()
def on_key_press(self,key,mod):
if key == arcade.key.W:
self.key_up = True
if key == arcade.key.S:
self.key_down = True
if key == arcade.key.A:
self.key_left = True
if key == arcade.key.D:
self.key_right = True
def on_key_release(self,key,mod):
if key == arcade.key.W:
self.key_up = False
if key == arcade.key.S:
self.key_down = False
if key == arcade.key.A:
self.key_left = False
if key == arcade.key.D:
self.key_right = False
if __name__ == '__main__':
window = arcade.Window(800,800,'')
view = MainView()
window.show_view(view)
arcade.run()
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="slimeBlock" tilewidth="128" tileheight="128" tilecount="1" columns="1">
<image source="./tiles/slimeBlock.png" width="128" height="128"/>
</tileset>
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="tiles" tilewidth="128" tileheight="128" tilecount="156" columns="13">
<image source="./tiles/tiles.png" width="1664" height="1536"/>
</tileset>
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