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+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
+ "height":50,
+ "id":7,
+ "name":"player",
+ "opacity":1,
+ "type":"tilelayer",
+ "visible":true,
+ "width":50,
+ "x":0,
+ "y":0
+ }],
+ "nextlayerid":11,
+ "nextobjectid":36,
+ "orientation":"orthogonal",
+ "renderorder":"left-down",
+ "tiledversion":"1.12.1",
+ "tileheight":128,
+ "tilesets":[
+ {
+ "firstgid":1,
+ "source":"tiles.tsx"
+ },
+ {
+ "firstgid":157,
+ "source":"slimeBlock.tsx"
+ },
+ {
+ "firstgid":158,
+ "source":"gold.tsx"
+ }],
+ "tilewidth":128,
+ "type":"map",
+ "version":"1.10",
+ "width":50
+}
\ No newline at end of file
diff --git a/main.py b/main.py
new file mode 100644
index 0000000..7e5b674
--- /dev/null
+++ b/main.py
@@ -0,0 +1,131 @@
+import arcade
+from random import randint
+
+SCREEN_WIDTH = 1920
+SCREEN_HEIGHT = 1024
+GRAVITY = 1
+
+class Player(arcade.SpriteList):
+ def __init__(self,sp):
+ super().__init__()
+ self.sprite = sp[0]
+ self.append(self.sprite)
+ def draw(self):
+ super().draw()
+ def update(self):
+ super().update()
+
+coin_texture = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
+coin_texture_reverse = coin_texture[1:-1]
+coin_texture_reverse.reverse()
+coin_texture.extend(coin_texture_reverse)
+coin_texture_reverse = None
+
+class Coin(arcade.Sprite):
+ sprite_list = arcade.SpriteList()
+ texture_list = coin_texture
+ def __init__(self,sprite):
+ super().__init__(sprite.textures[0],scale=sprite.scale)
+ self.center_x = sprite.center_x
+ self.center_y = sprite.center_y
+ self.cur_texture = randint(0,len(Coin.texture_list))
+ self.texture_timer = 0
+ for tex in Coin.texture_list:
+ self.append_texture(tex)
+ Coin.sprite_list.append(self)
+ def update(self, delta_time):
+ self.texture_timer += delta_time
+ if self.texture_timer >= 0.2:
+ self.texture_timer = 0
+ self.cur_texture += 1
+ if self.cur_texture > len(Coin.texture_list):
+ self.cur_texture = 0
+ self.set_texture(self.cur_texture)
+ def collision(self):
+ Coin.sprite_list.remove(self)
+ @classmethod
+ def draw(cls):
+ cls.sprite_list.draw()
+
+ @classmethod
+ def update_list(cls):
+ cls.sprite_list.update()
+
+class MainView(arcade.View):
+ def __init__(self):
+ super().__init__()
+ self.background_color = (100,100,200)
+ self.key_up = False
+ self.key_down = False
+ self.key_left = False
+ self.key_right = False
+ self.tile_map = arcade.load_tilemap('./level1.tmj',scaling=0.5)
+ self.walls = self.tile_map.sprite_lists["map"]
+ self.background = self.tile_map.sprite_lists["back"]
+ for coin in self.tile_map.sprite_lists["coins"]:
+ Coin(coin)
+ self.player = Player(self.tile_map.sprite_lists["player"])
+
+ self.engine = arcade.PhysicsEnginePlatformer(
+ player_sprite=self.player.sprite,
+ gravity_constant=GRAVITY,
+ walls=self.walls
+ )
+ self.engine.allow_multi_jump = False
+ self.camera = arcade.Camera2D()
+
+ def on_update(self, delta_time):
+ if self.key_up and self.engine.can_jump():
+ self.engine.jump(20)
+ if self.key_left:
+ self.player.sprite.change_x = -10
+ elif self.key_right:
+ self.player.sprite.change_x = 10
+ else:
+ self.player.sprite.change_x = 0
+ self.engine.update()
+ screen_center_x, screen_center_y = self.player.sprite.position
+ if screen_center_x < self.camera.viewport_width/2:
+ screen_center_x = self.camera.viewport_width/2
+ if screen_center_y < self.camera.viewport_height/2:
+ screen_center_y = self.camera.viewport_height/2
+ if screen_center_x > (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2:
+ screen_center_x = (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2
+ self.camera.position = screen_center_x,screen_center_y
+ Coin.update_list()
+ colls = arcade.check_for_collision_with_list(self.player.sprite,Coin.sprite_list)
+ for coin in colls:
+ coin.collision()
+
+ def on_draw(self):
+ self.clear()
+ self.camera.use()
+ self.background.draw()
+ Coin.draw()
+ self.player.draw()
+ self.walls.draw()
+
+ def on_key_press(self,key,mod):
+ if key == arcade.key.W:
+ self.key_up = True
+ if key == arcade.key.S:
+ self.key_down = True
+ if key == arcade.key.A:
+ self.key_left = True
+ if key == arcade.key.D:
+ self.key_right = True
+ def on_key_release(self,key,mod):
+ if key == arcade.key.W:
+ self.key_up = False
+ if key == arcade.key.S:
+ self.key_down = False
+ if key == arcade.key.A:
+ self.key_left = False
+ if key == arcade.key.D:
+ self.key_right = False
+
+if __name__ == '__main__':
+ window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Geometry dash!',fullscreen=True)
+ view = MainView()
+ window.show_view(view)
+ arcade.run()
diff --git a/pymunk_game.py b/pymunk_game.py
deleted file mode 100644
index 0972018..0000000
--- a/pymunk_game.py
+++ /dev/null
@@ -1,91 +0,0 @@
-import arcade
-from random import randint
-
-class MainView(arcade.View):
- def __init__(self):
- super().__init__()
- self.background_color = (100,100,200)
- self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
- self.key_up = False
- self.key_down = False
- self.key_left = False
- self.key_right = False
-
- self.objects = arcade.SpriteList()
- for _ in range(10):
- self.objects.append(
- arcade.Sprite(
- ':resources:/images/tiles/bomb.png',
- scale=0.5,
- center_x = randint(0,800),
- center_y = randint(0,800)
- )
- )
- self.engine.add_sprite_list(
- self.objects,
- mass=1,
- friction=0.0,
- elasticity=0.0,
- moment_of_inertia=float('inf'),
- damping=0.1
- )
-
- self.walls = arcade.SpriteList()
- for i in range(15):
- for j in range(15):
- if i==0 or j==0 or i==12 or j==12:
- self.walls.append(
- arcade.Sprite(
- ':resources:/images/tiles/brickBrown.png',
- scale=0.5,
- center_x = 32 + i*64,
- center_y = 32 + j*64
- )
- )
- self.engine.add_sprite_list(
- self.walls,
- body_type=arcade.PymunkPhysicsEngine.STATIC)
-
- def on_update(self, delta_time):
- self.objects.update()
- for obj in self.objects:
- if self.key_up:
- self.engine.apply_force(obj,(0,100))
- if self.key_down:
- self.engine.apply_force(obj,(0,-100))
- if self.key_left:
- self.engine.apply_force(obj,(-100,0))
- if self.key_right:
- self.engine.apply_force(obj,(100,0))
-
- self.engine.step(delta_time)
-
- def on_draw(self):
- self.clear()
- self.objects.draw()
- self.walls.draw()
-
- def on_key_press(self,key,mod):
- if key == arcade.key.W:
- self.key_up = True
- if key == arcade.key.S:
- self.key_down = True
- if key == arcade.key.A:
- self.key_left = True
- if key == arcade.key.D:
- self.key_right = True
- def on_key_release(self,key,mod):
- if key == arcade.key.W:
- self.key_up = False
- if key == arcade.key.S:
- self.key_down = False
- if key == arcade.key.A:
- self.key_left = False
- if key == arcade.key.D:
- self.key_right = False
-
-if __name__ == '__main__':
- window = arcade.Window(800,800,'')
- view = MainView()
- window.show_view(view)
- arcade.run()
diff --git a/slimeBlock.tsx b/slimeBlock.tsx
new file mode 100644
index 0000000..08ab421
--- /dev/null
+++ b/slimeBlock.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/tiles.tsx b/tiles.tsx
new file mode 100644
index 0000000..2d9f3a8
--- /dev/null
+++ b/tiles.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/tiles/explosion.png b/tiles/explosion.png
new file mode 100644
index 0000000..3619025
Binary files /dev/null and b/tiles/explosion.png differ
diff --git a/tiles/gold.png b/tiles/gold.png
new file mode 100644
index 0000000..d58f22d
Binary files /dev/null and b/tiles/gold.png differ
diff --git a/tiles/slimeBlock.png b/tiles/slimeBlock.png
new file mode 100644
index 0000000..790350a
Binary files /dev/null and b/tiles/slimeBlock.png differ
diff --git a/tiles/tiles.png b/tiles/tiles.png
new file mode 100644
index 0000000..66e900c
Binary files /dev/null and b/tiles/tiles.png differ