152 lines
4.7 KiB
Python
152 lines
4.7 KiB
Python
import arcade
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from random import randint
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SCREEN_WIDTH = 1920
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SCREEN_HEIGHT = 1280
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SCREEN_FULL = True
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TILE_WIDTH = 64
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TILE_HEIGHT = 32
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class Engine:
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def __init__(self,player_sprite,wall_list):
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self.player = player_sprite
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self.dynamic = arcade.SpriteList()
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self.dynamic.append(self.player)
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self.walls = wall_list
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def add_list(self,sprite_list):
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for sprite in sprite_list:
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self.dynamic.append(sprite)
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def can_move(self,obj,vec):
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new_pos = (obj.center_x + vec[0]*TILE_WIDTH//2,obj.center_y + vec[1]*TILE_HEIGHT//2)
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for wall in self.walls:
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if wall.position == new_pos:
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return False
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return True
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def update(self,delta_time):
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pass
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def draw(self):
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dr = arcade.SpriteList()
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for wall in self.walls:
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for obj in self.dynamic:
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if wall.position in [
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(obj.center_x-TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
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(obj.center_x+TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
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(obj.center_x,obj.center_y-TILE_HEIGHT)]:
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if not obj in dr:
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dr.append(obj)
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dr.append(wall)
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for obj in self.dynamic:
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if not obj in dr:
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dr.append(obj)
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dr.draw()
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def to_iso(tile_list):
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for tile in tile_list:
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col = tile.center_x//TILE_WIDTH
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row = tile.center_y//TILE_HEIGHT
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tile.center_x = tile.center_x - TILE_WIDTH//2 * (col-row)
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tile.center_y = tile.center_y - TILE_HEIGHT//2 * (col+row)
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return tile_list
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class Player(arcade.Sprite):
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def __init__(self,sprite,lookLeft=True,control=False):
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super().__init__()
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self.texture = sprite.texture
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self.lookLeft = lookLeft
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self.center_x = sprite.center_x
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self.center_y = sprite.center_y
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self.move_timer = 0
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def update(self,delta_time):
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self.move_timer += delta_time
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if self.move_timer >= 1:
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self.move_timer = 0
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way = randint(0,3)
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if way == 0:
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self.move(1,1,delta_time)
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elif way == 1:
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self.move(1,-1,delta_time)
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elif way == 2:
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self.move(-1,-1,delta_time)
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elif way == 3:
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self.move(-1,1,delta_time)
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super().update()
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def move(self,dx,dy,dt=1):
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self.lookLeft = False if self.change_x > 0 else True
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self.center_x = self.center_x + dx*TILE_WIDTH//2
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self.center_y = self.center_y + dy*TILE_HEIGHT//2
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if dx > 0 and self.lookLeft:
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self.texture = self.texture.flip_left_right()
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self.lookLeft = False
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elif dx < 0 and not self.lookLeft:
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self.texture = self.texture.flip_left_right()
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self.lookLeft = True
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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self.background_color = (100,100,200)
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self.move = (0,0)
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self.tilemap = arcade.load_tilemap('./assets/level1.tmx',scaling=1)
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self.flor = self.tilemap.sprite_lists["flor"]
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self.flor = to_iso(self.flor)
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self.walls = self.tilemap.sprite_lists["walls"]
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self.walls = to_iso(self.walls)
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objects = self.tilemap.sprite_lists["objects"]
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objects = to_iso(objects)
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self.enemys = arcade.SpriteList()
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for obj in objects:
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self.enemys.append(Player(obj))
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self.camera = arcade.Camera2D()
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objects = self.tilemap.sprite_lists["player"]
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objects = to_iso(objects)
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self.player = Player(objects[0],control=True)
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self.engine = Engine(self.player,self.walls)
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self.engine.add_list(self.enemys)
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def on_draw(self):
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self.clear()
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self.camera.use()
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self.flor.draw()
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self.engine.draw()
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#self.enemys.draw()
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def on_update(self,delta_time):
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self.camera.position = (self.player.center_x,self.player.center_y)
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self.engine.update(delta_time)
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#self.enemys.update(delta_time)
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def on_mouse_press(self,x,y,but,mod):
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world_point = self.camera.unproject((x,y))
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tile_col = world_point.x/TILE_WIDTH
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tile_row = world_point.y/TILE_HEIGHT
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sheet = arcade.load_spritesheet('./assets/tiles/64x64.png')
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textures = sheet.get_texture_grid((64,64),16,184)
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self.walls.append(
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arcade.Sprite(
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textures[165],
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center_x=world_point.x - world_point.x%(TILE_WIDTH//2),
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center_y=world_point.y - world_point.y%(TILE_HEIGHT//2)
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)
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)
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def on_key_press(self,key,mod):
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if key == arcade.key.W and self.engine.can_move(self.player,(1,1)):
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self.player.move(1,1)
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elif key == arcade.key.A and self.engine.can_move(self.player,(-1,1)):
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self.player.move(-1,1)
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elif key == arcade.key.S and self.engine.can_move(self.player,(-1,-1)):
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self.player.move(-1,-1)
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elif key == arcade.key.D and self.engine.can_move(self.player,(1,-1)):
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self.player.move(1,-1)
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if __name__ == '__main__':
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window = arcade.Window(
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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'Isometric game',
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fullscreen=SCREEN_FULL)
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view = MainView()
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window.show_view(view)
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arcade.run()
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