import arcade from arcade.gui import UIManager, UIAnchorLayout, UITextureButton, UIGridLayout from game import MainView class MainMenu(arcade.View): def __init__(self): super().__init__() self.ui = UIManager() grid = UIGridLayout( column_count=1, row_count=4, size_hint=(0, 0), vertical_spacing=10, horizontal_spacing=10, ) anchor = self.ui.add(UIAnchorLayout(children=[grid])) normal = arcade.load_texture(":resources:gui_basic_assets/button/red_normal.png") hover = arcade.load_texture(":resources:gui_basic_assets/button/red_hover.png") press = arcade.load_texture(":resources:gui_basic_assets/button/red_press.png") button_start = grid.add(UITextureButton( text = "Start", texture=normal, texture_hovered=hover, texture_pressed=press ),row=0,column=0) button_exit = grid.add(UITextureButton( text = "Exit", texture=normal, texture_hovered=hover, texture_pressed=press ),row=1,column=0) @button_start.event('on_click') def on_click(event): self.window.show_view(MainView()) @button_exit.event('on_click') def on_click(event): self.window.close() def on_show_view(self): self.ui.enable() def on_hide_view(self): self.ui.disable() def on_draw(self): self.clear((100,100,200)) self.ui.draw() if __name__ == '__main__': window = arcade.Window(fullscreen=True) window.show_view(MainMenu()) arcade.run()