Compare commits
2 Commits
pymunk
...
geometry-dash
| Author | SHA1 | Date | |
|---|---|---|---|
| 29219bc874 | |||
| e543a298ab |
@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<image source="tiles/gold.png" width="256" height="64"/>
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</tileset>
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@@ -0,0 +1,14 @@
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@@ -0,0 +1,53 @@
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+686
@@ -0,0 +1,686 @@
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 157, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":50,
|
||||
"id":7,
|
||||
"name":"player",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":50,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":11,
|
||||
"nextobjectid":36,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"left-down",
|
||||
"tiledversion":"1.12.1",
|
||||
"tileheight":128,
|
||||
"tilesets":[
|
||||
{
|
||||
"firstgid":1,
|
||||
"source":"tiles.tsx"
|
||||
},
|
||||
{
|
||||
"firstgid":157,
|
||||
"source":"slimeBlock.tsx"
|
||||
},
|
||||
{
|
||||
"firstgid":158,
|
||||
"source":"gold.tsx"
|
||||
}],
|
||||
"tilewidth":128,
|
||||
"type":"map",
|
||||
"version":"1.10",
|
||||
"width":50
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
import arcade
|
||||
from random import randint
|
||||
|
||||
SCREEN_WIDTH = 1920
|
||||
SCREEN_HEIGHT = 1024
|
||||
GRAVITY = 1
|
||||
|
||||
class Player(arcade.SpriteList):
|
||||
def __init__(self,sp):
|
||||
super().__init__()
|
||||
self.sprite = sp[0]
|
||||
self.append(self.sprite)
|
||||
self.damage_cooldown = 0
|
||||
self.visible = True
|
||||
def draw(self):
|
||||
if self.damage_cooldown > 0:
|
||||
self.damage_cooldown -= 1
|
||||
self.visible = not self.visible
|
||||
else:
|
||||
self.visible = True
|
||||
if self.visible:
|
||||
super().draw()
|
||||
def update(self,delta_time):
|
||||
if self.damage_cooldown > 0:
|
||||
self.damage_cooldown -= 1
|
||||
super().update()
|
||||
def damage(self,cooldown):
|
||||
self.damage_cooldown = cooldown
|
||||
|
||||
class Coin(arcade.Sprite):
|
||||
#Подготовка текстур для анимации
|
||||
coin_texture = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
|
||||
coin_texture_reverse = coin_texture[1:-1]
|
||||
coin_texture_reverse.reverse()
|
||||
coin_texture.extend(coin_texture_reverse)
|
||||
del coin_texture_reverse
|
||||
|
||||
sprite_list = arcade.SpriteList()
|
||||
texture_list = coin_texture
|
||||
del coin_texture
|
||||
|
||||
def __init__(self,sprite):
|
||||
super().__init__(sprite.textures[0],scale=sprite.scale)
|
||||
self.center_x = sprite.center_x
|
||||
self.center_y = sprite.center_y
|
||||
self.cur_texture = randint(0,len(Coin.texture_list))
|
||||
self.texture_timer = 0
|
||||
for tex in Coin.texture_list:
|
||||
self.append_texture(tex)
|
||||
Coin.sprite_list.append(self)
|
||||
def update(self, delta_time):
|
||||
self.texture_timer += delta_time
|
||||
if self.texture_timer >= 0.2:
|
||||
self.texture_timer = 0
|
||||
self.cur_texture += 1
|
||||
if self.cur_texture > len(Coin.texture_list):
|
||||
self.cur_texture = 0
|
||||
self.set_texture(self.cur_texture)
|
||||
def collision(self):
|
||||
Coin.sprite_list.remove(self)
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.sprite_list.draw()
|
||||
|
||||
@classmethod
|
||||
def update_list(cls):
|
||||
cls.sprite_list.update()
|
||||
|
||||
class Enemy(arcade.Sprite):
|
||||
sprite_list = arcade.SpriteList()
|
||||
def __init__(self,sprite):
|
||||
super().__init__(sprite.texture,scale=sprite.scale)
|
||||
self.center_x = sprite.center_x
|
||||
self.center_y = sprite.center_y
|
||||
self.angle = sprite.angle
|
||||
Enemy.sprite_list.append(self)
|
||||
def collision(self):
|
||||
pass
|
||||
@classmethod
|
||||
def draw(cls):
|
||||
cls.sprite_list.draw()
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.key_up = False
|
||||
self.key_down = False
|
||||
self.key_left = False
|
||||
self.key_right = False
|
||||
self.tile_map = arcade.load_tilemap('./level1.tmj',scaling=0.5)
|
||||
#Стены
|
||||
self.walls = self.tile_map.sprite_lists["map"]
|
||||
#Фоновые тайлы
|
||||
self.background = self.tile_map.sprite_lists["back"]
|
||||
#Объекты монеток
|
||||
for coin in self.tile_map.sprite_lists["coins"]:
|
||||
Coin(coin)
|
||||
#Объекты врагов
|
||||
for enemy in self.tile_map.sprite_lists["enemy"]:
|
||||
Enemy(enemy)
|
||||
#Объект игрока
|
||||
self.player = Player(self.tile_map.sprite_lists["player"])
|
||||
#Подключаем физику только для стен и гравитации
|
||||
self.engine = arcade.PhysicsEnginePlatformer(
|
||||
player_sprite=self.player.sprite,
|
||||
gravity_constant=GRAVITY,
|
||||
walls=self.walls
|
||||
)
|
||||
#Создаем камеру
|
||||
self.camera = arcade.Camera2D()
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.key_up and self.engine.can_jump():
|
||||
self.engine.jump(20)
|
||||
if self.key_left:
|
||||
self.player.sprite.change_x = -10
|
||||
elif self.key_right:
|
||||
self.player.sprite.change_x = 10
|
||||
else:
|
||||
self.player.sprite.change_x = 0
|
||||
#self.player.update(delta_time)
|
||||
self.engine.update()
|
||||
#Перемещение камеры на игрока
|
||||
screen_center_x, screen_center_y = self.player.sprite.position
|
||||
if screen_center_x < self.camera.viewport_width/2:
|
||||
screen_center_x = self.camera.viewport_width/2
|
||||
if screen_center_y < self.camera.viewport_height/2:
|
||||
screen_center_y = self.camera.viewport_height/2
|
||||
if screen_center_x > (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2:
|
||||
screen_center_x = (self.tile_map.width*self.tile_map.tile_width*self.tile_map.scaling) - self.camera.viewport_width/2
|
||||
self.camera.position = screen_center_x,screen_center_y
|
||||
#Анимация монеток
|
||||
Coin.update_list()
|
||||
#Подбор монеток при колизии
|
||||
colls = arcade.check_for_collision_with_list(self.player.sprite,Coin.sprite_list)
|
||||
for coin in colls:
|
||||
coin.collision()
|
||||
#Столкновения с врагами
|
||||
colls = arcade.check_for_collision_with_list(self.player.sprite,Enemy.sprite_list)
|
||||
for enemy in colls:
|
||||
enemy.collision()
|
||||
self.player.damage(10)
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.camera.use()
|
||||
self.background.draw()
|
||||
Enemy.draw()
|
||||
Coin.draw()
|
||||
self.player.draw()
|
||||
self.walls.draw()
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = True
|
||||
if key == arcade.key.S:
|
||||
self.key_down = True
|
||||
if key == arcade.key.A:
|
||||
self.key_left = True
|
||||
if key == arcade.key.D:
|
||||
self.key_right = True
|
||||
def on_key_release(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = False
|
||||
if key == arcade.key.S:
|
||||
self.key_down = False
|
||||
if key == arcade.key.A:
|
||||
self.key_left = False
|
||||
if key == arcade.key.D:
|
||||
self.key_right = False
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Geometry dash!',fullscreen=True)
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||
@@ -1,91 +0,0 @@
|
||||
import arcade
|
||||
from random import randint
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.engine = arcade.PymunkPhysicsEngine(gravity=(0, 0))
|
||||
self.key_up = False
|
||||
self.key_down = False
|
||||
self.key_left = False
|
||||
self.key_right = False
|
||||
|
||||
self.objects = arcade.SpriteList()
|
||||
for _ in range(10):
|
||||
self.objects.append(
|
||||
arcade.Sprite(
|
||||
':resources:/images/tiles/bomb.png',
|
||||
scale=0.5,
|
||||
center_x = randint(0,800),
|
||||
center_y = randint(0,800)
|
||||
)
|
||||
)
|
||||
self.engine.add_sprite_list(
|
||||
self.objects,
|
||||
mass=1,
|
||||
friction=0.0,
|
||||
elasticity=0.0,
|
||||
moment_of_inertia=float('inf'),
|
||||
damping=0.1
|
||||
)
|
||||
|
||||
self.walls = arcade.SpriteList()
|
||||
for i in range(15):
|
||||
for j in range(15):
|
||||
if i==0 or j==0 or i==12 or j==12:
|
||||
self.walls.append(
|
||||
arcade.Sprite(
|
||||
':resources:/images/tiles/brickBrown.png',
|
||||
scale=0.5,
|
||||
center_x = 32 + i*64,
|
||||
center_y = 32 + j*64
|
||||
)
|
||||
)
|
||||
self.engine.add_sprite_list(
|
||||
self.walls,
|
||||
body_type=arcade.PymunkPhysicsEngine.STATIC)
|
||||
|
||||
def on_update(self, delta_time):
|
||||
self.objects.update()
|
||||
for obj in self.objects:
|
||||
if self.key_up:
|
||||
self.engine.apply_force(obj,(0,100))
|
||||
if self.key_down:
|
||||
self.engine.apply_force(obj,(0,-100))
|
||||
if self.key_left:
|
||||
self.engine.apply_force(obj,(-100,0))
|
||||
if self.key_right:
|
||||
self.engine.apply_force(obj,(100,0))
|
||||
|
||||
self.engine.step(delta_time)
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.objects.draw()
|
||||
self.walls.draw()
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = True
|
||||
if key == arcade.key.S:
|
||||
self.key_down = True
|
||||
if key == arcade.key.A:
|
||||
self.key_left = True
|
||||
if key == arcade.key.D:
|
||||
self.key_right = True
|
||||
def on_key_release(self,key,mod):
|
||||
if key == arcade.key.W:
|
||||
self.key_up = False
|
||||
if key == arcade.key.S:
|
||||
self.key_down = False
|
||||
if key == arcade.key.A:
|
||||
self.key_left = False
|
||||
if key == arcade.key.D:
|
||||
self.key_right = False
|
||||
|
||||
if __name__ == '__main__':
|
||||
window = arcade.Window(800,800,'')
|
||||
view = MainView()
|
||||
window.show_view(view)
|
||||
arcade.run()
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.12.1" name="slimeBlock" tilewidth="128" tileheight="128" tilecount="1" columns="1">
|
||||
<image source="./tiles/slimeBlock.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.12.1" name="tiles" tilewidth="128" tileheight="128" tilecount="156" columns="13">
|
||||
<image source="./tiles/tiles.png" width="1664" height="1536"/>
|
||||
</tileset>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.6 MiB |
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|
After Width: | Height: | Size: 8.7 KiB |
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|
After Width: | Height: | Size: 2.9 KiB |
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|
After Width: | Height: | Size: 233 KiB |
Reference in New Issue
Block a user