diff --git a/Game.tiled-project b/Game.tiled-project
new file mode 100644
index 0000000..d0eb592
--- /dev/null
+++ b/Game.tiled-project
@@ -0,0 +1,14 @@
+{
+ "automappingRulesFile": "",
+ "commands": [
+ ],
+ "compatibilityVersion": 1100,
+ "extensionsPath": "extensions",
+ "folders": [
+ "."
+ ],
+ "properties": [
+ ],
+ "propertyTypes": [
+ ]
+}
diff --git a/Game.tiled-session b/Game.tiled-session
new file mode 100644
index 0000000..4f6ad9e
--- /dev/null
+++ b/Game.tiled-session
@@ -0,0 +1,37 @@
+{
+ "Map/SizeTest": {
+ "height": 4300,
+ "width": 2
+ },
+ "activeFile": "assets/level1.tmx",
+ "expandedProjectPaths": [
+ ],
+ "fileStates": {
+ "assets/level1.tmx": {
+ "scale": 0.95296875,
+ "selectedLayer": 0,
+ "viewCenter": {
+ "x": 480.07870142646334,
+ "y": 320.05246761764226
+ }
+ },
+ "assets/tiles/terrain_atlas.tsx": {
+ "scaleInDock": 1,
+ "scaleInEditor": 1
+ }
+ },
+ "last.imagePath": "C:/Users/User/Downloads/git/arcade/assets/tiles",
+ "map.lastUsedFormat": "tmx",
+ "map.layerDataFormat": null,
+ "map.renderOrder": null,
+ "openFiles": [
+ "assets/level1.tmx",
+ "assets/tiles/terrain_atlas.tsx"
+ ],
+ "project": "Game.tiled-project",
+ "recentFiles": [
+ "assets/tiles/terrain_atlas.tsx",
+ "assets/level1.tmx"
+ ],
+ "tileset.lastUsedFormat": "tsx"
+}
diff --git a/assets/level1.tmx b/assets/level1.tmx
new file mode 100644
index 0000000..c610065
--- /dev/null
+++ b/assets/level1.tmx
@@ -0,0 +1,9 @@
+
+
diff --git a/assets/tiles/BODY_animation.png b/assets/tiles/BODY_animation.png
new file mode 100644
index 0000000..c6344b2
Binary files /dev/null and b/assets/tiles/BODY_animation.png differ
diff --git a/assets/tiles/base_out_atlas.png b/assets/tiles/base_out_atlas.png
new file mode 100644
index 0000000..99ca6cd
Binary files /dev/null and b/assets/tiles/base_out_atlas.png differ
diff --git a/assets/tiles/terrain_atlas.png b/assets/tiles/terrain_atlas.png
new file mode 100644
index 0000000..69b3381
Binary files /dev/null and b/assets/tiles/terrain_atlas.png differ
diff --git a/assets/tiles/terrain_atlas.tsx b/assets/tiles/terrain_atlas.tsx
new file mode 100644
index 0000000..d7f2865
--- /dev/null
+++ b/assets/tiles/terrain_atlas.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/main.py b/main.py
new file mode 100644
index 0000000..5434d17
--- /dev/null
+++ b/main.py
@@ -0,0 +1,83 @@
+import arcade
+
+SCREEN_WIDTH = 800
+SCREEN_HEIGHT = 600
+
+class Player(arcade.Sprite):
+ def __init__(self):
+ super().__init__(
+ ':resources:/images/animated_characters/female_adventurer/femaleAdventurer_idle.png',
+ scale = 1
+ )
+ self.center_x = SCREEN_WIDTH//2
+ self.center_y = SCREEN_HEIGHT//2
+ #self.texture_left = arcade.SpriteSheet('./tiles/gold.png').get_texture_grid((64,64),4,4)
+
+class Object(arcade.Sprite):
+ def __init__(self,x,y):
+ super().__init__()
+ self.textures = arcade.SpriteSheet('./assets/tiles/BODY_animation.png').get_texture_grid((64,64),8,8)
+ self.center_x = x
+ self.center_y = y
+ self.cur_texture = 0
+ self.set_texture(self.cur_texture)
+ self.timer = 0
+
+ def update(self,delta_time):
+ self.timer += delta_time
+ if self.timer >= 0.5:
+ if self.cur_texture >= len(self.textures)-1:
+ self.cur_texture = 0
+ else:
+ self.cur_texture += 1
+ self.timer = 0
+ self.set_texture(self.cur_texture)
+
+
+
+class MainView(arcade.View):
+ def __init__(self):
+ super().__init__()
+ self.background_color = (100,100,200)
+ self.player = Player()
+ self.sprite_list = arcade.SpriteList()
+ self.sprite_list.append(self.player)
+ self.sprite_list.append(Object(100,50))
+
+ self.tilemap = arcade.load_tilemap('./assets/level1.tmx', scaling=1)
+ self.flor_list = self.tilemap.sprite_lists["flor"]
+
+ def on_update(self,delta_time):
+ self.sprite_list.update()
+
+ def on_draw(self):
+ self.clear()
+ self.flor_list.draw()
+ arcade.draw_circle_filled(400,300,100,(255,255,0))
+ arcade.draw_circle_filled(350,330,20,(0,0,0))
+ arcade.draw_arc_outline(400,280,150,100,(0,0,0),200,340,10)
+ self.sprite_list.draw()
+ arcade.draw_circle_filled(450,330,20,(0,0,0))
+
+ def on_key_press(self,key,mod):
+ if key == arcade.key.A:
+ self.player.change_x = -5
+ elif key == arcade.key.D:
+ self.player.change_x = 5
+ elif key == arcade.key.W:
+ self.player.change_y = 5
+ elif key == arcade.key.S:
+ self.player.change_y = -5
+
+ def on_key_release(self,key,mod):
+ if key == arcade.key.A or key == arcade.key.D:
+ self.player.change_x = 0
+ if key == arcade.key.W or key == arcade.key.S:
+ self.player.change_y = 0
+
+
+if __name__ == '__main__':
+ window = arcade.Window(SCREEN_WIDTH,SCREEN_HEIGHT,'Игра с видом сверху')
+ view = MainView()
+ window.show_view(view)
+ arcade.run()