Сделал карту и начал делать корректную реакцию на клик мышки
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import arcade
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SCREEN_WIDTH = 1920
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SCREEN_HEIGHT = 1280
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SCREEN_FULL = True
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TILE_WIDTH = 64
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TILE_HEIGHT = 32
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def to_iso(tile_list):
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for tile in tile_list:
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col = tile.center_x//TILE_WIDTH
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row = tile.center_y//TILE_HEIGHT
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tile.center_x = tile.center_x - TILE_WIDTH//2 * (col-row)
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tile.center_y = tile.center_y - TILE_HEIGHT//2 * (row+col)
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return tile_list
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class MainView(arcade.View):
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def __init__(self):
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super().__init__()
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self.background_color = (100,100,200)
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self.tilemap = arcade.load_tilemap('./assets/level1.tmx',scaling=1)
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self.flor = self.tilemap.sprite_lists["flor"]
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self.flor = to_iso(self.flor)
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self.walls = self.tilemap.sprite_lists["walls"]
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self.walls = to_iso(self.walls)
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self.camera = arcade.Camera2D()
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def on_draw(self):
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self.clear()
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self.camera.use()
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self.flor.draw()
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self.walls.draw()
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def on_update(self,delta_time):
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self.camera.position = 800,0
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def on_mouse_press(self,x,y,but,mod):
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world_point = self.camera.unproject((x,y))
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tile_col = world_point.x//TILE_WIDTH
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tile_row = world_point.y//TILE_HEIGHT
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sheet = arcade.load_spritesheet('./assets/tiles/64x64.png')
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textures = sheet.get_texture_grid((64,64),16,184)
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self.walls.append(
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arcade.Sprite(
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textures[165],
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center_x=tile_col*TILE_WIDTH + TILE_WIDTH//2,
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center_y=tile_row*TILE_HEIGHT+TILE_HEIGHT
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)
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)
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if __name__ == '__main__':
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window = arcade.Window(
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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'Isometric game',
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fullscreen=SCREEN_FULL)
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view = MainView()
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window.show_view(view)
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arcade.run()
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