Улучшил баланс. Корова идет к одному из ближайщих 3х растений. Учитывается так же размер растения. Если последняя корова умирает, то новая случайным образом спавнится.
This commit is contained in:
@@ -19,6 +19,8 @@ class Cow(arcade.SpriteCircle):
|
||||
self.age_to_bride = 3
|
||||
self.health = 30
|
||||
self.speed = 5
|
||||
self.move_target = 0
|
||||
self.target_timer = 0
|
||||
Cow.ls.append(self)
|
||||
@classmethod
|
||||
def update(cls):
|
||||
@@ -26,6 +28,8 @@ class Cow(arcade.SpriteCircle):
|
||||
c.age += 1
|
||||
if c.age >= 30:
|
||||
cls.ls.remove(c)
|
||||
if len(cls.ls) == 0:
|
||||
Cow()
|
||||
continue
|
||||
hit_plant = arcade.check_for_collision_with_list(c,Plant.ls)
|
||||
for p in hit_plant:
|
||||
@@ -35,10 +39,12 @@ class Cow(arcade.SpriteCircle):
|
||||
c.health -= 30
|
||||
Plant.ls.remove(p)
|
||||
else:
|
||||
near_plant = Plant.get_near(c.center_x,c.center_y)
|
||||
if near_plant:
|
||||
vec = cls.get_vector(c.center_x,near_plant.center_x,
|
||||
c.center_y,near_plant.center_y)
|
||||
if c.target_timer <= 0:
|
||||
c.move_target = Plant.get_near(c.center_x,c.center_y)
|
||||
c.target_timer = 5
|
||||
if c.move_target:
|
||||
vec = cls.get_vector(c.center_x,c.move_target.center_x,
|
||||
c.center_y,c.move_target.center_y)
|
||||
new_x = c.center_x + vec[0]*randint(0,c.speed)
|
||||
new_y = c.center_y + vec[1]*randint(0,c.speed)
|
||||
if 0 < new_x < SCREEN_SIZE[0] and 0 < new_y < SCREEN_SIZE[1]:
|
||||
@@ -79,14 +85,11 @@ class Plant(arcade.SpriteCircle):
|
||||
Plant.ls.append(self)
|
||||
@classmethod
|
||||
def get_near(cls,x,y):
|
||||
min_dist = SCREEN_SIZE[0]
|
||||
near_plant = None
|
||||
dist_list = list()
|
||||
for p in cls.ls:
|
||||
dist = ((p.center_x - x)**2 + (p.center_y - y)**2)**0.5
|
||||
if dist < min_dist:
|
||||
near_plant = p
|
||||
min_dist = dist
|
||||
return near_plant
|
||||
dist_list.append((p,((p.center_x - x)**2 + (p.center_y - y)**2)**0.5 - p.width ))
|
||||
dist_list.sort(key=lambda x: x[1])
|
||||
return dist_list[randint(0,3)][0]
|
||||
@classmethod
|
||||
def update(cls):
|
||||
for p in cls.ls:
|
||||
@@ -121,6 +124,7 @@ class MainView(arcade.View):
|
||||
def on_update(self, delta_time):
|
||||
self.cur_time += delta_time
|
||||
if self.cur_time >= TICK_TIME:
|
||||
print(f'Total plants: {len(Plant.ls)}, total cows: {len(Cow.ls)}')
|
||||
Plant.update()
|
||||
Cow.update()
|
||||
self.time += 1
|
||||
|
||||
Reference in New Issue
Block a user