Добавил объекты и заложил минимальное движение

This commit is contained in:
2026-05-28 15:19:59 +03:00
parent e6e7761630
commit cb0096ebe7
3 changed files with 37 additions and 2 deletions
+35
View File
@@ -1,4 +1,5 @@
import arcade
from random import randint
SCREEN_WIDTH = 1920
SCREEN_HEIGHT = 1280
@@ -14,6 +15,33 @@ def to_iso(tile_list):
tile.center_y = tile.center_y - TILE_HEIGHT//2 * (row+col)
return tile_list
class Player(arcade.Sprite):
def __init__(self,sprite):
super().__init__()
self.texture = sprite.texture
self.center_x = sprite.center_x
self.center_y = sprite.center_y
self.move_timer = 0
def update(self,delta_time):
super().update()
self.move_timer += delta_time
if self.move_timer >= 1:
self.move_timer = 0
way = randint(0,3)
if way == 0:
self.move(1,1,delta_time)
elif way == 1:
self.move(1,-1,delta_time)
elif way == 2:
self.move(-1,-1,delta_time)
elif way == 3:
self.move(-1,1,delta_time)
def move(self,dx,dy,dt):
self.change_x = dx * TILE_WIDTH//2*dt
self.change_y = dy * TILE_HEIGHT//2*dt
class MainView(arcade.View):
def __init__(self):
super().__init__()
@@ -23,6 +51,11 @@ class MainView(arcade.View):
self.flor = to_iso(self.flor)
self.walls = self.tilemap.sprite_lists["walls"]
self.walls = to_iso(self.walls)
self.objects = self.tilemap.sprite_lists["objects"]
self.objects = to_iso(self.objects)
self.players = arcade.SpriteList()
for obj in self.objects:
self.players.append(Player(obj))
self.camera = arcade.Camera2D()
@@ -31,9 +64,11 @@ class MainView(arcade.View):
self.camera.use()
self.flor.draw()
self.walls.draw()
self.players.draw()
def on_update(self,delta_time):
self.camera.position = 800,0
self.players.update(delta_time)
def on_mouse_press(self,x,y,but,mod):
world_point = self.camera.unproject((x,y))
tile_col = world_point.x//TILE_WIDTH