Сделано перекрытие стенами и коллизия со стенами
This commit is contained in:
@@ -7,6 +7,39 @@ SCREEN_FULL = True
|
||||
TILE_WIDTH = 64
|
||||
TILE_HEIGHT = 32
|
||||
|
||||
class Engine:
|
||||
def __init__(self,player_sprite,wall_list):
|
||||
self.player = player_sprite
|
||||
self.dynamic = arcade.SpriteList()
|
||||
self.dynamic.append(self.player)
|
||||
self.walls = wall_list
|
||||
def add_list(self,sprite_list):
|
||||
for sprite in sprite_list:
|
||||
self.dynamic.append(sprite)
|
||||
def can_move(self,obj,vec):
|
||||
new_pos = (obj.center_x + vec[0]*TILE_WIDTH//2,obj.center_y + vec[1]*TILE_HEIGHT//2)
|
||||
for wall in self.walls:
|
||||
if wall.position == new_pos:
|
||||
return False
|
||||
return True
|
||||
def update(self,delta_time):
|
||||
pass
|
||||
def draw(self):
|
||||
dr = arcade.SpriteList()
|
||||
for wall in self.walls:
|
||||
for obj in self.dynamic:
|
||||
if wall.position in [
|
||||
(obj.center_x-TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
|
||||
(obj.center_x+TILE_WIDTH//2,obj.center_y-TILE_HEIGHT//2),
|
||||
(obj.center_x,obj.center_y-TILE_HEIGHT)]:
|
||||
if not obj in dr:
|
||||
dr.append(obj)
|
||||
dr.append(wall)
|
||||
for obj in self.dynamic:
|
||||
if not obj in dr:
|
||||
dr.append(obj)
|
||||
dr.draw()
|
||||
|
||||
def to_iso(tile_list):
|
||||
for tile in tile_list:
|
||||
col = tile.center_x//TILE_WIDTH
|
||||
@@ -16,7 +49,7 @@ def to_iso(tile_list):
|
||||
return tile_list
|
||||
|
||||
class Player(arcade.Sprite):
|
||||
def __init__(self,sprite,lookLeft=True):
|
||||
def __init__(self,sprite,lookLeft=True,control=False):
|
||||
super().__init__()
|
||||
self.texture = sprite.texture
|
||||
self.lookLeft = lookLeft
|
||||
@@ -24,7 +57,6 @@ class Player(arcade.Sprite):
|
||||
self.center_y = sprite.center_y
|
||||
self.move_timer = 0
|
||||
def update(self,delta_time):
|
||||
super().update()
|
||||
self.move_timer += delta_time
|
||||
if self.move_timer >= 1:
|
||||
self.move_timer = 0
|
||||
@@ -37,46 +69,53 @@ class Player(arcade.Sprite):
|
||||
self.move(-1,-1,delta_time)
|
||||
elif way == 3:
|
||||
self.move(-1,1,delta_time)
|
||||
super().update()
|
||||
|
||||
def move(self,dx,dy,dt):
|
||||
def move(self,dx,dy,dt=1):
|
||||
self.lookLeft = False if self.change_x > 0 else True
|
||||
self.change_x = dx * TILE_WIDTH//2*dt
|
||||
self.change_y = dy * TILE_HEIGHT//2*dt
|
||||
if self.change_x > 0 and self.lookLeft:
|
||||
self.center_x = self.center_x + dx*TILE_WIDTH//2
|
||||
self.center_y = self.center_y + dy*TILE_HEIGHT//2
|
||||
if dx > 0 and self.lookLeft:
|
||||
self.texture = self.texture.flip_left_right()
|
||||
self.lookLeft = False
|
||||
elif self.change_x < 0 and not self.lookLeft:
|
||||
elif dx < 0 and not self.lookLeft:
|
||||
self.texture = self.texture.flip_left_right()
|
||||
self.lookLeft = True
|
||||
|
||||
|
||||
class MainView(arcade.View):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.background_color = (100,100,200)
|
||||
self.move = (0,0)
|
||||
self.tilemap = arcade.load_tilemap('./assets/level1.tmx',scaling=1)
|
||||
self.flor = self.tilemap.sprite_lists["flor"]
|
||||
self.flor = to_iso(self.flor)
|
||||
self.walls = self.tilemap.sprite_lists["walls"]
|
||||
self.walls = to_iso(self.walls)
|
||||
self.objects = self.tilemap.sprite_lists["objects"]
|
||||
self.objects = to_iso(self.objects)
|
||||
self.players = arcade.SpriteList()
|
||||
for obj in self.objects:
|
||||
self.players.append(Player(obj))
|
||||
objects = self.tilemap.sprite_lists["objects"]
|
||||
objects = to_iso(objects)
|
||||
self.enemys = arcade.SpriteList()
|
||||
for obj in objects:
|
||||
self.enemys.append(Player(obj))
|
||||
|
||||
self.camera = arcade.Camera2D()
|
||||
objects = self.tilemap.sprite_lists["player"]
|
||||
objects = to_iso(objects)
|
||||
self.player = Player(objects[0],control=True)
|
||||
|
||||
self.engine = Engine(self.player,self.walls)
|
||||
self.engine.add_list(self.enemys)
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
self.camera.use()
|
||||
self.flor.draw()
|
||||
self.walls.draw()
|
||||
self.players.draw()
|
||||
self.engine.draw()
|
||||
#self.enemys.draw()
|
||||
|
||||
def on_update(self,delta_time):
|
||||
self.camera.position = 800,0
|
||||
self.players.update(delta_time)
|
||||
self.engine.update(delta_time)
|
||||
#self.enemys.update(delta_time)
|
||||
def on_mouse_press(self,x,y,but,mod):
|
||||
world_point = self.camera.unproject((x,y))
|
||||
tile_col = world_point.x//TILE_WIDTH
|
||||
@@ -90,7 +129,15 @@ class MainView(arcade.View):
|
||||
center_y=tile_row*TILE_HEIGHT+TILE_HEIGHT
|
||||
)
|
||||
)
|
||||
|
||||
def on_key_press(self,key,mod):
|
||||
if key == arcade.key.W and self.engine.can_move(self.player,(1,1)):
|
||||
self.player.move(1,1)
|
||||
elif key == arcade.key.A and self.engine.can_move(self.player,(-1,1)):
|
||||
self.player.move(-1,1)
|
||||
elif key == arcade.key.S and self.engine.can_move(self.player,(-1,-1)):
|
||||
self.player.move(-1,-1)
|
||||
elif key == arcade.key.D and self.engine.can_move(self.player,(1,-1)):
|
||||
self.player.move(1,-1)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Reference in New Issue
Block a user